Ravenhook on 27/11/2013 at 16:50
What this old idiot is trying to do is to have five objects that are on pedestals, they are not frobbable and protected by magic rays or something, each is in front of the ward to which the correct talisman is placed..this drops the protective field to that object making it frobable, when all four talismen are finally put into their respective wards the final object becomes unprotected and frobbable.
I am asking a lot of your help and really do appreciate it.
Thank you.
:D:D
P.S...I have the wards fitted to the walls and know where the talismen are.:thumb:
darthsLair on 27/11/2013 at 16:56
Quote Posted by Ravenhook
What this old idiot is trying to do is to have five objects that are on pedestals, they are not frobbable and protected by magic rays or something, each is in front of the ward to which the correct talisman is placed..this drops the protective field to that object making it frobable, when all four talismen are finally put into their respective wards the final object becomes unprotected and frobbable.
I am asking a lot of your help and really do appreciate it.
Thank you.
:D:D
P.S...I have the wards fitted to the walls and know where the talismen are.:thumb:
It has been a long time since I made "The Phoenix Hath Risen" but I did this in the pit.
(
http://thiefmissions.com/m/PhoenixHathRisen) http://thiefmissions.com/m/PhoenixHathRisen
Ravenhook on 28/11/2013 at 16:26
Thanks for that D.
I looked inside the mission and could not understand how to replicate it...I have only got DromEd for T2 running and most of the T1 bitmaps are missing.
I worked out how to get the Talisman to act as a key and the ward as a lock but the stone talisman doesn't stay in the ward and I'm beginning to think that it might be a better idea to just use boring keys...I still have to make a field that renders the prize unfrobbable...I guess a teleport and a blue room might help..at least I know how to do that...just leaves the field to find.
R Soul on 28/11/2013 at 19:54
There are some ward-talismans set up in Dromed Deluxe. They work like the gear-lockboxes in Framed, but the gamesys is missing a couple of useful properties.
The lockbox (ward/gear box) needs Engine Features > Locked: True
The key (talisman/gear) needs Game > Damage Model > Slay Result: Normal
I notice you've made another thread about this but it makes sense to keep it all together.
Ravenhook on 28/11/2013 at 20:30
Thanks R..I made another thread mainly about the keys and lockboxes..I sneakily added the ward bit in the vain hope that if it was missed on this one it might be answered in the other.
There doesn't seem to be a lot in the way of tutorials for talismen and wards...as for dromed deluxe I am not sure if my copy of newdark has all of dedex's bits, there was nothing for wards and I had to rename a lockbox to get it to show up in game.
I'll try your info and report back.
Thanks.:D:D
Ravenhook on 28/11/2013 at 20:41
Thanks for getting the talisman to disappear from the inventory after using it on the lockbox ward...the talisman still does not stay in the wards outstretched hands it just disappears...any ideas please.
Thanks. :thumb:
R Soul on 28/11/2013 at 21:00
Quote Posted by Ravenhook
I am not sure if my copy of newdark has all of dedex's bits
Dromed Deluxe and NewDark are entirely separate things. DedX is a collection of objects, textures, sounds etc. NewDark is an engine update.
Here's a download link for DedX: (
http://www.thiefmissions.com/tools/dedx01.zip)
You're probably already using your own gamesys but you can look at the wards (under CathedralWardsX) to see what models you need to copy over.
Ravenhook on 28/11/2013 at 21:09
Thanks...I'll look into it tomorrow when my eyes are not so sore..I tried looking into T1's dromed at the mage locks but that's a whole lot worse...:eek:
Nite, nite.
:thumb: