bikerdude on 16/10/2013 at 21:16
NO HONOUR AMONG THIEVES 2.0 by Goldchocobo, MortemDesino & Bikerdude
Inline Image:
http://i.imgur.com/ONtl58Jh.jpg"An old friend of mine approached me the other night with some interesting information. Apparently, our beloved Governor, Archibald Cloist, is a whore monger and a liar. Nothing out of the norm for Bridgeport's politicians, but there's an interesting string attached to all of this. The local religious authorities, the “Builders”, have found him out, and have been paid out by the Governor himself to keep their mouth shut. The Builder in question is the Arch-Bishop himself, “Lavonte Duchane”. These two really seem like my type, bribing and blackmailing away at each other. So much so I think I'll join them. I highly doubt if the situation were made public it would fare well for either of their careers. Archibald would lose the noble's financial support and the public trust, and the Arch-Bishop would probably face prison time and “Builder Scourging." So tonight's the night. I'm going to break into a religious maniac's Cathedral, black mail a Governor, and rob everyone blind in the process."
Screenshot Gallery:(
http://imgur.com/a/r6pbc#0)
Download links:
(
http://www.southquarter.com/tdm/fms/TDM2testmissions/nhat2.pk4)
(
http://www.fidcal.com/darkuser/missions/TDM2testmissions/nhat2.pk4)
Build Time:Including the 2.0 overhaul, about a year of solid effort.
Thanks:-- The TDM team!
- Bikerdude for his rebuilding of multiple areas, ideas, optimization, and beta testing.
- Mortem Desino for his work in ANOOTT's custom AI scripting, optimization, cut scene creation, and beta testing.
- nbohr1more for custom fog scripts and beta testing.
- My wife for her infinite patience
- Everyone else that I forgot, THANK YOU!
Info:This is not just a compatibility update, but an overhaul of the original No Honor Among Thieves for TDM 1.0
List of updates: TDM 2.0 compatible
Now available in the in-game downloader
VAST optimization improvements overall
Massive visual improvements in most important areas such as Cathedral, city streets, harbor, the forest, etc.
Literally hundreds of bugs fixed
ALL custom voice overs have been re-recorded
New music throughout maps
Custom AI scripting improved upon
Improved difficulty settings
Campaign is properly strung together - i.e. after level 1, level 2 will automatically load
Level's are persistent with each other - i.e. if you have 23 arrows in level 1, level 2 will have 23 arrows
Too many improvements to list!
InfinituS on 17/10/2013 at 07:57
I was wondering when this might show up :D Looks amazing :thumb:
Durinda D'Bry on 17/10/2013 at 09:42
For me looks like excellent one to start TDM FM playing with:) Hope, on weekends...
xaussienanny on 17/10/2013 at 13:05
Cant wait to Play, thanks so much. :cheeky:
Calibrator on 17/10/2013 at 21:05
First mission:
I experience massive(!) temporary freezes in the cathedral (mostly near the big cross near the candles and in the side wings) or the immediate vicinity (under the wooden stairs in the "entry hall").
With "massive" I mean that TDM freezes for about a minute and sometimes I can continue to play and sometimes the game freezes again after a part of the movement.
Everything else before that (city part, water way, caves, cloister parts) wasn't problematic at all.
I'm playing with TDM 2.0 and my system is both fast enough and has 16GB of RAM (TDM apparently doesn't use much RAM, anyway).
Any ideas?
bikerdude on 18/10/2013 at 09:18
Looks like a big bug that none of our testers came across, Gold and myself are working on it..
Calibrator on 18/10/2013 at 12:57
Quote Posted by bikerdude
Looks like a big bug that none of our testers came across, Gold and myself are working on it..
Do you need more information?
From what I see on my CPU monitor: When the game freezes the CPU is actually working hard on something. I have a quadcore and the CPU usage is either at 25 or 50% (= one or two cores used to full effect). So it's not dead or "waiting" for something to happen.
It actually looks very similar to the process of the World Generation when you load a level and TDM prepares it for play.