bikerdude on 1/3/2011 at 22:31
Inline Image:
http://media.moddb.com/cache/images/members/1/442/441719/thumb_620x2000/rttcv2.jpgDownload links:(
http://www.gamefront.com/files/20054982/ReturnToTheCityV2_pk4) Filefront
(
http://www.southquarter.com/downloads/2011/ReturnToTheCityV2.pk4) southquarter
Intro:Back among these old walls again, it seems. The alleyways and courts beckon, the smells and flickering lights
the same as ever. Have I been away so little that I remember them all?
No matter. This time, my objective once more brings me to the Builders: one of their workshops has recently received a shipment
of potent explosives... Although inert before it is treated with a volatile compound, there is bound to be a mechanician who
will pay a good price for the lot.
That settles my agenda for the night. I must be careful, since the Builders aren't known to be lenient with trespassers...
and if they knew it was the same fellow who had already paid them a visit... but best not dwell on trivialities. I have found
a way to the street where the storehouse is located, and hid myself next to the south gate. If I am unable to open it from inside
when I am done, I may just have to find another way out.
It is an hour before midnight. Time to go.."Build Time: 3 months.
Thanks:-Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it.
Special thanks to Fidcal, Serpentine and others for their help on the forums. Melan for making the original map and puttin up
with my constant tweaking, the beta testers: Serps, Grayman, nbohr1more, , NewHorizon, 7upMan and others who did an awesome job.
Info# Please download TDM version 1.04 before playing this mission.
# On very low end PC's with a "Pentium"4 or "HD2400pro" that are even considered low for vanilla Doom3, I recommend the following settings:
V-sync is off, AA is off, Aniso is 4x or lower and "Ambient rendering" & "interaction shader" are set to their lowest settings.
VotingHead over to the (
http://modetwo.net/darkmod/index.php?/topic/12390-fan-mission-retun-to-the-city-v2-01032011/) TDM thread if you want to vote in the poll.
Enjoy ^_^
PotatoGuy on 2/3/2011 at 00:01
Congrats on the release guys!
clearing on 2/3/2011 at 02:58
Congratulations! :thumb: :D
nbohr1more on 2/3/2011 at 04:17
It cannot be stressed enough.
This performs great
Renault on 2/3/2011 at 05:02
I played the new version in beta, and I can verify it's much faster. On the original version, I got about 8 fps at the beginning of the level, looking at the market area. On this new version, I got 30+.
Edit: Uh, redimized? Whatsat?
Double Edit: Mirrored at Southquarter: (
http://www.southquarter.com/downloads/2011/ReturnToTheCityV2.pk4) Return to the City Version 2
bikerdude on 2/3/2011 at 08:18
Quote Posted by Brethren
On Edit: Uh, redimized? Whatsat?
Hehe, 'Redimized' is an portmanteau of "Revised and Optimized"
clearing on 2/3/2011 at 08:57
Quote Posted by edudrekib
TDM Fan Mission:
Retun to the City v2 (01/03/2011) redimized
.
bikerdude on 2/3/2011 at 09:19
Quote Posted by clearing
.
oops.
ffox on 2/3/2011 at 09:26
Quote Posted by edudrekib
Hehe, 'Redimized' is an anagram of "Revised and Optimized"
Grammar pedant here!
An anagram should contain all the letters, eg "Venomized spirit dead" or "Dad monetized privies". "Redimized" is(
http://en.wikipedia.org/wiki/Portmanteau) a portmanteau word. :p
Renault on 2/3/2011 at 15:05
Quote Posted by edudrekib
Hehe, 'Redimized' is an portmanteau of "Revised and Optimized"
Not to get too off track here, but I punched it into google and the results I saw actually said "
Reduced and Optimized." "Reduced" refers to reducing texture size without giving up too much on the quality end. Given the size of the archive, I'm guessing that doesn't apply here.
But hey, that's all semantics. This mission is great people, go play it!