henke on 22/10/2012 at 21:51
Played through this mission tonight. Loot found: 4856. Time taken:3 hours and 45 minutes. Loved every moment of it.
The fact you get a little cutscene at the end showing the outcome of your choices was awesome. :D
bikerdude on 23/10/2012 at 00:45
Quote Posted by henke
The fact you get a little cutscene at the end showing the outcome of your choices was awesome. :D
Yeah, Gman is a very talented person. Not only is this just the first mission in his campaign, but he also did and does a shit load of coding work on the mod itself, 1.08 would not have been released this soon had it not been for his efforts.
mazzortock on 24/10/2012 at 00:45
This mission it's really awesome. One of the best FM for TDM.
I strongly suggest this FM to anyone who want to try TDM.
The work done by Grayman it's incredible (also on the mod itself; this release, 1.08, it's a huge step forward).
Ravenus1 on 24/10/2012 at 01:10
This is the first mission I could play without a lurching computer. I have TDM set to 1920 x 1080 with everything cranked and its running like butter. This is a great mission so far so much to explore.
One question though
I have the shiny skull and in Grimoires crypt, but it is not ticking off the objective when I drop it in with his bones. Am I using the correct skull (one in glass box) or am I missing something?
henke on 24/10/2012 at 05:41
Yeah you're missing something, look around for readables to find clues. Also, where to place the object took me a while to figure out. Hint: not in the Chapel.
Ravenus1 on 25/10/2012 at 01:47
Thanks for not letting me get away with using a complete spoiler. I was able to find what I needed after reading more clearly. :thumb:
Melan on 27/10/2012 at 16:03
To reiterate what I have written on the TDM forums, this is one of the best missions for the mod, and a "classic" among the ranks of The Heart of Lone Salvation, A Score to Settle and the NHAT campaign. It is a carefully planned visual feast, but what is more, it feels completely natural, something "real" instead of planned for a game. By that, I mean that everything had a logical function, whether it was architecture, hidden loot or plot elements. Also for this reason, there were no puzzles which felt frustrating -- just thinking about the environment cleared things up, and I was able to proceed. The organic design also manifests in how the location has its own story and how that impacts architecture and layout.
If you would like to play a complex, beautifully realised mansion mission, this is the one to try.
WhiteFantom on 27/10/2012 at 18:03
I've finished this mission (and only missed 180 loot), but I have a couple of questions:
Is it possible to get into the burned-out area?
Also, is it possible to access the upper area? There's a door up a flight of stairs off of the church with a note pinned to it that says the upper areas are closed, but that just seems like a tantalizing hint that the upper areas are, in fact, accessible through other means. I accessed the attic area near the library, as well as the top of the belltower, but that's all.
--Jennifer
SeriousCallersOnly on 27/10/2012 at 21:56
Quote Posted by WhiteFantom
I've finished this mission (and only missed 180 loot), but I have a couple of questions:
Is it possible to get into the burned-out area?
I don't think so - looks like a empty space with noclip
Quote Posted by WhiteFantom
I've finished this mission (and only missed 180 loot), but I have a couple of questions:
Also, is it possible to access the upper area? There's a door up a flight of stairs off of the church with a note pinned to it that says the upper areas are closed, but that just seems like a tantalizing hint that the upper areas are, in fact, accessible through other means. I accessed the attic area near the library, as well as the top of the belltower, but that's all.--Jennifer
With a chair or something, it's possible to go up into the church upper stories. I don't recall if you could use the stair or not, because i never did. But when i say 'upper' i mean that it's possible to go into the beams of the church ceiling.
rustmite on 28/10/2012 at 17:27
That was awesome Grayman, looking forward to part 2. :cool: