Dragofer on 11/9/2019 at 08:30
Inline Image:
https://i.imgur.com/uPzEn6V.jpgThere isn't much that draws an honest man to a place like Wrecker's Reach. Once a well-known port under a name no one remembers, it was a hub for lucrative trade in colonial wares and a warm shelter for those crossing the great oceans. Now it's just another stinking hole, like all the others I've been scratching out a living in. The ale is poor, a knife awaits you down every dark alley, and the rich folk have long since abandoned their crumbling residences to petty barons.Imagine my surprise, then, when I saw a grand merchant ship arriving in the dark of night. It's anyone's guess what brought it here, and more importantly what lies in its cargo hold, but I intend to be the first to find out. Not that this will be easy, though: a vessel like this will be sure to draw plenty of attention, and I've made something of a name for myself around here, so I'll have to be cautious the moment I step out into the open. Well then, it seems holing up at these wretched docks is finally paying off.Screenshots (
https://darkfate.org/view/details/files/projects/darkmod/fm/perilous_refuge/screenshots) here
BackgroundThis is a standalone harbour mission set in Wrecker's Reach, taking a smaller section of a former Crucible campaign map as its starting point. My stated aim with this one was to create something a little simpler than what I did previously, with most of the weight on exploration and looting. Simply an unexpected nighttime excursion in a locale that hasn't been visited before.
Download(
https://download.darkfate.org/projects/darkmod/fm/perilous_refuge/peril.pk4) DarkFate
(
https://drive.google.com/open?id=1Bk4hrDE82VrX-TpoH0e_ebLvXzIrDHfs) Google Drive
(
https://www.dropbox.com/s/3j90ei52de9dzmr/peril.pk4?dl=0) Dropbox
Simply place the mission archive in your darkmod/fms folder and start TDM. The new mission will appear in your mission list.
Credits- Beta testers: Amadeus, Cambridge Spy, lowenz, VanishedOne, Boiler's_hiss
- Harbour building exteriors: bikerdude as part of The Crucible Campaign Team
- Editorial consulting: Amadeus
- Custom environmental ambients: AugustSandberg, jimsin, deku, kangaroovindaloo, all of Freesound, dario
- Custom wooden floor texture: judith <dr.judym81@gmail.com>
- Prescott Stahl's writings: Spooks
- Painting in splashscreen and briefing: John Atkinson Grimshaw
- Painting in briefing: Ivan Aivazovsky
- Boiling water sound: Kyyrma
- Improved animated flag: Arcturus
- Improved nautical models: Xendrox
Cardia on 11/9/2019 at 10:30
Congrats on the release! From the screenshots it looks amazing! i will pay it this week!
LostCitizen on 12/9/2019 at 07:53
Congratulations and that image you posted-I will be damned if I don't save it as a desktop wallpaper. Without even starting to look at screenshots. :eek:
Calibrator on 12/9/2019 at 19:10
Quote Posted by LostCitizen
Congratulations and that image you posted-I will be damned if I don't save it as a desktop wallpaper. Without even starting to look at screenshots. :eek:
Seek out the dock images of John Atkinson Grimshaw if you like this image. I think they are simply outstanding.
I've also seen terrific stuff from Henry Pether ("Mudlarks").
Calibrator on 12/9/2019 at 22:11
Finished it. Nothing to complain about. :D
On the contrary: This is easily one of the best mid-sized DarkMod missions so far.
Oozes of atmosphere, some nasty bits and above all: Quality writing!
Dragofer on 14/9/2019 at 21:53
Quote Posted by Calibrator
Finished it. Nothing to complain about. :D
On the contrary: This is easily one of the best mid-sized DarkMod missions so far.
Oozes of atmosphere, some nasty bits and above all: Quality writing!
Glad to see you didn't have anything to complain about ;) Thank you for your generous appraisal of the mission, as well as for sharing another formidable artist of that era (found Sebastian Pether too). I can always get lost in those enchanting scenes - and some of them end up inspiring missions.
pwl on 14/9/2019 at 22:00
Very good mission, Great atmosphere. Thanks for this Gem.:eek: