TDM FM: The Caduceus of St. Alban: Vertical FM Contest entry: Aug 24th, 2010 - by bikerdude
bikerdude on 24/8/2010 at 10:10
Morning Taffers!
My entry for the Great Summer Vertical FM Contest:Inline Image:
http://xif7jg.blu.livefilestore.com/y1pcZ4OBEOe3d_e3QT-0Bw9Ez03SXIHSQqC1ZPCSw7yVH0C1215DfMIqDOslislephuEruuR3k0cGv0ANElco9JpGcLTtpbqYXs/loading_screen.jpg?psid=1Game play:(
http://youtu.be/d-fon8KWqn8)
Inline Image:
http://www.gopoly.com/images/uploads/pages/Image/Marketing%20and%20Corporate%20Relations/Logos/youtube_logo.jpgDownload links:-(
http://cid-bef40fb324fafc2a.office.live.com/self.aspx/.Public/stalban.pk4) - SkyDrive
(
http://www.filefront.com/17237609/stalban.pk4) - Filefront
Intro:As usual it's the end of the week and I'm down my local tavern, enjoying the charms of Jessica... I make gratuitous remarks about the size of her, juggs and she assertion's on the size of my, blackjack.... I thought my luck was in, that was untill we were interrupted... Some taffer in a drunken stupor managed to knock my ale, all over Jess. That put Jess in a right mood, which meant my blackjack and I would be sleeping alone that night..."
Build Time:2 months, starting Middle of June.
Thanks:-Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Jdude, Fids, Serps, Grayman, nbohr1more, Melan and others who did an awesome job.
Info:# Like Thief, some things that look climable are. Also most of the keys in the mission can be dropped. Oh and do explore, you wont be able to escape unless u do..
# Due to TDM being a lot more of a resource hog than T2 I have been forced to limit the number of Ai in the mission, this unfortunately means some players wont feel challanged, sorry but that's the way it is.
# On Expert the player starts with no weapons - if you think your a master thief then you don't need any. There are weapons to be found, but they are for other purposes.
Known issues:-# This mission will have less than optimal fps at a few points on the map.
# On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.
Voting:-Please go over to the(
http://modetwo.net/darkmod/index.php?/topic/11644-the-caduceus-of-st-alban-vertical-fm-contest-entry-aug-8th-2010/) thread on the darkmod forum.
update:I have updated the mission to fix the following bugs:
# fixed corrupt brushed giving node warning in console.
# fixed floating geode.
# the impassable tunnel.
# the light source on the wall gate
# move one of the wall guards to the guard hut.
# corrected the inner vault door, (should have been unpickable to begin with)
# removed pointless optional objective (blame jdude, his idea to add it in the first place, lol)
# missing door from cell block.
Kin on 24/8/2010 at 10:45
thanks!
Briareos H on 24/8/2010 at 10:56
This is a great FM, with superb visuals and a distinctive T1/T2 feel. Don't miss out on this one.
Thanks a lot Biker!
SneakyJack on 24/8/2010 at 15:40
Another Dark Mod mission - awesome! It's great to see such a good turnout for the contest. Thank you for this mission Bikerdude!
bikerdude on 24/8/2010 at 16:25
As a lot of people complained about it not being hard enough, I will be releasing an update for it, but this will be for people with higher end machines as it will include more Ai etc. This was down to the simple economics of performance, more Ai equals less frame rate. one of my testers on a AMD 3500+ and a Geforce 7150 was only getting 6-10fps in some area's with the mission as it is..
InfinituS on 24/8/2010 at 22:07
Thanks for another great-looking-mission :thumb:
bikerdude on 24/8/2010 at 23:08
update:
I have update the mission to fix the following bugs:
# fixed corrupt brushed giving node warning in console.
# fixed floating geode.
# the impassable tunnel.
# the light source on the wall gate
# move one of the wall guards to the guard hut.
# corrected the inner vault door, (should have been unpickable to begin with)
# removed pointless optional objective (blame jdude, his idea to add it in the first place, lol)
That Miserable Thief on 25/8/2010 at 01:16
I played the earlier mission version with the impassable tunnel. Is there any way to use my savegame from that (I had done everything except leave) with the new fixed version of the mission? I tried what I thought should work and got an error/crash. All I want to do is end the mission. Is the cave the end?
Bobotsin on 25/8/2010 at 01:34
Your Solar System is quite creative.