Dragofer on 5/7/2020 at 12:58
Quote Posted by howeird
To answer my own question: After i enter the game, apparently, it changes the settings back to the original configuration.
That's strange, how about trying to set those values ingame using the console? You can open the console by pressing ^ (button left of 1) or ctrl + alt + shift + ^.
Quote Posted by radogoal
ok i load the mission with the 64 bit version, but the loading takes about 5-6 minutes. and then mission stucks
what are the hardware requirements for this mission?
The main requirement is likely going to be enough RAM to fit the whole mission, 8 GB should be safe. I could suggest using the (
https://drive.google.com/file/d/1Br3N5wODXMElaB5RE3uDArqY9KxKhoB7/view?usp=sharing) version for 32-bit clients, which is lighter.
@fortuni, what I could suggest is to create a new folder instead of using C:/Games. In my experience Windows sometimes randomly does weird things with folder permissions, denying me the ability to use/delete them.
howeird on 5/7/2020 at 13:25
I have Linux system. People had problems playing it in the Linux version in the past so i downloaded the Windows version and am running it in Wine. I've never had a game not keep commands saved in files. I even tried deleting those command lines complete but they reappear in the text file after i start the game.
EDIT: I moved the game over to my Windows computer and tried changing to:
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
I get the same result on Windows 10 where the game changes setting back to default. So, he wobbles on both machines now.
nbohr1more on 5/7/2020 at 15:20
Quote Posted by howeird
I have Linux system. People had problems playing it in the Linux version in the past so i downloaded the Windows version and am running it in Wine. I've never had a game not keep commands saved in files. I even tried deleting those command lines complete but they reappear in the text file after i start the game.
EDIT: I moved the game over to my Windows computer and tried changing to:
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
I get the same result on Windows 10 where the game changes setting back to default. So, he wobbles on both machines now.
Did you create an autoexec.cfg with these settings?
howeird on 5/7/2020 at 15:26
i don't know how to do that
nbohr1more on 5/7/2020 at 17:02
Quote Posted by howeird
i don't know how to do that
Open a text Editor like Notepad
Add
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
to it and save as autoexec.txt
then rename the file to autoexec.cfg and copy it into your darkmod folder
Further reference:
(
https://tweakguides.pcgamingwiki.com/Doom3_7.html)
howeird on 5/7/2020 at 20:48
that doesn't work. same result as before.....reverts to default wobble
nbohr1more on 5/7/2020 at 21:32
Quote Posted by howeird
that doesn't work. same result as before.....reverts to default wobble
Strange. Just to be sure add all these to your autoexec.cfg
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
seta pm_runroll "0"
seta pm_runpitch "0"
seta pm_runbob "0"
seta pm_walkbob "0"
seta pm_crouchbob "0"
seta com_fixedTic "1"
Also, make sure your folder view is set to show common file extensions:
(
https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/)
so that (for example) you don't really have autoexec.cfg.txt in the folder.
howeird on 5/7/2020 at 22:00
I moved it back on Linux system and i don't know how to do that in Linux (or if it is even possible). I don't see a setting to show common file extensions. I will trying it again in Windows tomorrow.
Kerrle on 6/7/2020 at 21:30
Finished this one last night and had hours of fun with it. Found about half of the 12 secrets, will probably revisit it to find the rest as it was legitimately fun looking for them.
I'd definitely recommend this one to anyone, regardless of your prior experiences with Dark Mod.
And I'll also say the new version of dark mod performed great and looked fantastic on my machine - the new ambient occlusion and soft shadows really do a lot to make it feel better, though of course a lot of credit to how good things look goes to the mappers, and I just wanna say thanks to everyone involved.
All that said...
Quote Posted by Bikerdude
In TDM the team raise that difficulty on purpose, to make it even more about being unseen and avoiding combat if at all possible.
The blackjack doesn't feel more difficult, it feels broken and inconsistent. The way flashes work with blackjacking also doesn't make any sense; flashes disorient - guards if anything should be more vulnerable to blackjacking after one, not virtually immune.
All the current blackjack does is ensure a quicksave before every attempt. The team would have been better served sticking with behavior closer to Thief and then letting mission authors set harder (but ideally optional) requirements as they saw fit for more difficulty.
That said, the blackjack is basically my only real complaint - the other AI systems are great and keep improving, and the Dark Mod mantle is just fantastic and seems to always do what I intend in a way Thief simply does not. It's really good.
Even with the blackjack, people really should give Dark Mod a try - there's dozens of fantastic missions out there that feel perfectly Thiefy, and if you're staying away you're really missing out.
michael a on 6/7/2020 at 22:36
I agree - this mission is a vast city sandbox, which is full of content, and has many creative touches and secrets. I especially like the village and Dishonored-like Void section.
I personally would say that many of problems with experience TDM come from expectations and habits: I for myself still often click the "8" button to get the rope arrow:D. And it is harder to KO guard in TDM than in Thief - because guards in TDM notice more and generally are more sensitive (I even didn't try to KO guard who was disoriented by flash bomb or mine - it seems that using flash bombs requires different tactics than in T 1-2). It also applies to the lockpicking, which is different in TDM and needs some getting used to.