Bikerdude on 4/4/2021 at 14:38
Afternoon
v1.2 is now up, see the main link in the OP.
Change log:
Archive file size reduction:
- in .pk4 size as a result of cleaning up assets, also allowing to use a faster compression setting. Everything that's left has a purpose. Here's a more detailed
- breakdown of what was done:
- Eliminate unused or duplicate assets
- Eliminate custom assets that have meanwhile become part of the core mod
- Convert .ase models to more compact .lwo
- Convert .tga images to more compact .dds wherever possible
- Re-export custom models with the fixed DR model exporter to get rid of excess vertice counts
- Oversized textures have been downscaled
Lighting tweaks:
- throughout the map, in particular in the hidden chapel and several street locations.
- this has provided 10+ fps boost in the worst spots, while preserving the original look and intent.
Console warnings:
- pointing to undiscovered bugs have been fixed in many cases.
New locations:
- Small attic on Upper Bridge Street.
- Tiny roof garden on Kings St.
- Balconies added to apartments off Tavern Sq.
Added ductwork:
- in the sewers around the thieves' hideout.
- from Upper Bridge St. to Hill/Bell St.
- from Knife St. into the courthouse - thieves highway entrance.
- from the sewer maintenance room on Archway to the pumphouse on Bridge St.
Location tweaks:
- Added geometry to allow better visportaling ( = performance) throughout the map.
- Secret spider cave has a loot item that now counts as the 14th secret.
- The steam engine at the power factory is now active and animated (a new asset in 2.09).
- Tweak access from the ducting to the generator room in Marlow's manor.
- The stone ring above the temple is now solid and can be used to get into the temple via the windows.
- Player should no longer float sometimes when riding the dumbwaiter in Marlow's.
- Make all 4 clock faces on the St Andrew's clocktower visible.
Misc:
- The player can now crouch under a number of desks (where there is obvious space underneath), in the machine shop, magic shop, thieves' hideout, Marlow's dining room and others.
- Fixed the clock hands and 2 of the faces on the St Andrew's clocktower.
- Fixed clock dials on the mantelpiece clock model.
- Tweaked the pattern wood flooring and added a few more book piles in the mage's tower.
- Tweaked the narrow gap down the side of St Andrew's to allow the player to traverse in/out from that spot.
- Fixed a few minor bugs in the sewer cistern and hideout.