TDM: No Honor Among Thieves by Goldchocobo RELEASED! (2010/04/29) - by Goldchocobo
MrMunkeepants on 4/5/2010 at 04:15
Quote Posted by kittykat
Look closer
some crates to pull out, with nothing behind them, specifically on the floor :cheeky:
ah, thank you. I was concentrating on the left side of the stacks because it looked like there was an empty space - perhaps that was just because GC blocked that area off and didn't need to populate it with boxes.
I've gotten down to the
smuggler's caves - this is a tough area to get through! I accidentally kicked a rock and it went skittering across the cavern, alerting everyone nearby :sweat: I can't get out by crossing the lake, so where do I go once I've finished here?
I normally try to figure things out on my own, but the save bug makes it difficult to just play around and explore - I feel like I need to accomplish as much as possible, because my time (in a way) is limited :(
mgeorge on 4/5/2010 at 04:47
I found a crate in the warehouse by the crying baby by climbing up on the boxes on the second floor, then opening the floor hatch to go back down to the first floor. Damned if I can't find the key to open it though.
I kind of gave up on it for the time being, and in the caves now, however it's bugging the crap out of me.
Also I had no idea you could get into the crying baby room. I tried all kinds of stuff to find out what was going on there to no avail.
Maybe a small nudge will tempt me to head back that way. :p
Ringer on 4/5/2010 at 06:02
Quote Posted by MrMunkeepants
mgeorge: the key youre looking for is back by the pub, in another high-up window.
speaking of the
crying baby room, maybe those loose crates form the warehouse would be handy? *goes to check*
Hmmm I see a signpost...
mgeorge on 4/5/2010 at 06:08
Quote Posted by MrMunkeepants
mgeorge: the key youre looking for is back by the pub, in another high-up window.
speaking of the
crying baby room, maybe those loose crates form the warehouse would be handy? *goes to check*
As far as the
baby room, I already tried that and had all three crates up there on top of the stuff in that corner, but try as I might, I can't seem to make the jump even though it looks very close. Maybe I'm not doing it in the right place. But I'll get in there. Oh I will!!!
And that key? Mmmm. I've had a hard time getting very vertical without a rope arrow, (unless I missed one somewhere), and
thought I had searched fairly well around the pub. But again, now that I know it's possible, I'll do it.
FANTASTIC MISSION BTW! I've only got a sliver of health left and it's gotten
very tense trying not to kill anyone while still getting my stuff done.
I was hoping for a health potion at the Blacksmiths, but some of the other stuff I picked up is almost as good. Very reminiscent of TDP which I'm playing now as well. TDM just keeps getting better and better!
MrMunkeepants on 4/5/2010 at 06:19
Quote Posted by mgeorge
that key? Mmmm. I've had a hard time getting very vertical without a rope arrow, (unless I missed one somewhere), and
thought I had searched fairly well around the pub. But again, now that I know it's possible, I'll do it.
I've only got a sliver of health left
look for things to climb near the pub's entrance.
I think I finished with maybe 7 health potions? I was also playing on easy.
I have to brag a bit: I'm still getting used to both close and ranged combat, but in the
smuggler's caves there is an unKOable guard on the dock. I had tried to sneak around him, but he caught sight of me and I had to jump out of his reach onto
one of the boats. it took a couple arrows, but I managed to get one through his faceplate and kill him in a single shot!
now onto mission 3!
Goldchocobo on 4/5/2010 at 06:31
I'm glad to see it seems that everyone is having a fun time with the campaign...
An interesting note came across me today. Apparently, saving your game WHILE everyone is alerted and searching for you is what causes the faulty savegame files. So... until 1.02 comes out, which fixes this problem entirely, be sure to only save your game when noone has been alerted!
Also, I'm curious - how many optional objectives has everyone found for Mission 2? i wonder if anyone is missing any, hm?
MrMunkeepants on 4/5/2010 at 07:08
Quote Posted by Goldchocobo
be sure to
only save your game when noone has been alerted!I don't think I did, but I still had the problem.
Quote:
Also, I'm curious - how many optional objectives has everyone found for Mission 2? i wonder if anyone is missing any, hm?
find food for Harry: not found :(
grab gems from warehouse: done
info from City Watch: done
loot smugglers' caves:done
----
having started mission 3, the "lights go out" problem I reported earlier is back with a vengeance. I can post pics if that will help.
it also appears that light sources and guards' eyesight pass right through trees :(
bikerdude on 4/5/2010 at 08:43
Quote Posted by MrMunkeepants
having started mission 3, the "lights go out" problem I reported earlier is back with a vengeance. I can post pics if that will help.
Hi, what setting have you got ambient rendering and interactive shader(bloom) set to..? both should be set to standard and high quality. But when doing any underwater set bloom to std otherwise the fps will be low etc.
clearing on 4/5/2010 at 08:48
Quote Posted by Goldchocobo
Apparently, saving your game WHILE everyone is alerted and searching for you is what causes the faulty savegame files. So... until 1.02 comes out, which fixes this problem entirely, be sure to
only save your game when noone has been alerted!Interesting. Thanks for the info :thumb: