deathshadow on 26/4/2010 at 19:22
Quote Posted by Fidcal
It's easy to dismiss these features
Is that like the firefox memory leak? It's not a bug, it's a feature?
Quote Posted by Fidcal
The 'use' control is for 'using' things the player actually has whereas 'frob' is for interacting with things in the game world. That way there is no conflict (eg, in Thief if you try to frob a lever or door and it's not highlighted at the moment of the frob then you may use up a selected flashbomb, etc.)
Huh, never had that problem after about three hours into playing TDP some 12 years ago... why? I hit the "clear inventory" key (which I remap to G so I'm not hunting for it on the far side of the keyboard) before trying to frob something... a key I don't see available in TDM.
Quote Posted by Fidcal
The 'drop control is for dropping things.
Kind of my point... I'd find it less complicated if use on items you can hold out in front of you alternated between the states - then frob when you have the item in front of you... Though really I never saw anything wrong with the original game's approach. Too many buttons for something previous games managed with ONE.
Quote Posted by Fidcal
If you can suggest a 'less-complex' way of doing it then let us know. ;)
Yeah, have usable items just 'use' when frobbing nothing - and put in a 'clear inventory' button.
New Horizon on 26/4/2010 at 20:27
Quote Posted by deathshadow
Because god forbid a thief game play like thief...
Well, to be fair, it's a Thief 'inspired' game. :) Some things are very close, yes, but not all are a carbon copy. Some enjoy the way we approached adding to some features, others prefer it the way it was.
Quote:
Strike two.
1) didn't even know there was a wiki
2) gee, wonder why
Ran a check, and about a third of the DNS servers worldwide don't even list that as a valid IP address. I just FINALLY got to it by adding it (207.210.111.130) manually to my hosts file... But what do you expect from people silly enough to register a name with GoDaddy.
It's not our domain. The domain and webspace have been generously donated to us by the folks at modetwo. If you want to drop them a line and suggest a more reliable source, I'm sure they would greatly appreciate it. We certainly didn't know this was a problem.
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If you can get to them. I figured the wiki was vaporware since the domain name doesn't even resolve... though that's not the first godaddy domain I've seen /FAIL/ miserably.
Quite ridiculous. Thanks for bringing it to our attention. Hopefully we can have it resolved in the future.
SneaksieDave on 27/4/2010 at 14:22
Quote Posted by deathshadow
Is that like the firefox memory leak? It's not a bug, it's a feature?
Why all the hostility? You are free to simply not play the mod, of course. Also, since it's been openly released, you're also free to fix or modify anything that bothers you about it.
Quote:
Huh, never had that problem after about three hours into playing TDP some 12 years ago... why? I hit the "clear inventory" key (which I remap to G so I'm not hunting for it on the far side of the keyboard) before trying to frob something... a key I don't see available in TDM.
If you're talking about a clear inventory key, it's right in the 'Tools' page in Settings | Controls. This time you didn't even need the docs.
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really I never saw anything wrong with the original game's approach. Too many buttons for something previous games managed with ONE.
Yes but with, as he mentioned, an occasional accidental use of a readied item when it's not what was intended. If that never happened to you, great, but it happened to enough of us that we wanted a distinction between the keys.
Regardless, there's also a setting (Settings | Gameplay | Use-by-Frobbing) which might be closer to your desired behavior.
Anyway, sorry you're having such a bad experience, but you do have choices in all of these issues.
Springheel on 27/4/2010 at 16:24
Quote:
Why all the hostility?
Hey, give the guy a break. He leapt to several conclusions that turned out to be wrong; isn't that more than enough reason to blame other people?
deathshadow on 27/4/2010 at 21:36
Quote Posted by SneaksieDave
Why all the hostility?
Bleedover from TDS... I just don't want to see this end up going the same way... though it's interesting how the past two months I've gone from happy lurker to pissed off player. Gee you'd think people were pointing at **** that doesn't even EXIST here.
Quote Posted by SneaksieDave
If you're talking about a clear inventory key, it's right in the 'Tools' page in Settings | Controls. This time you didn't even need the docs.
Not here - I've got some cycle, some tools... the named items...
Though since it's an INVENTORY related key, wouldn't it make more sense to put it under - oh, I don't know... INVENTORY?
Quote Posted by SneaksieDave
Regardless, there's also a setting (Settings | Gameplay | Use-by-Frobbing) which might be closer to your desired behavior.
Also not listed...
You know, I'm having so many issues with things I'm wondering if it's even installed correctly (though "Patently Dangerous", "Tears of St. Lucia" re-release and "Lord Duffords" all ran fine, don't even crash the system) - but that's mods for you vs. standalones. People talking about stuff that doesn't even appear in my copy, clipping errors when dropping ragdolls (to the point they'll sometimes bounce into orbit)... Heck I leaned over a rail in this mission to blackjack a guard, and he went flying across the courtyard so hard he was killed when he hit the opposite wall.
That running the "updater" to try and do 1.01 didn't work worth **** could also be a contributing factor - ended up having to torrent and overwrite... or that it's based on OpenGL which completely HATES multiple display systems...
But that's a mod for you...
That Miserable Thief on 28/4/2010 at 01:10
Well, I've completed all objectives except "don't harm (Martha)", and I can't get it to check off. It isn't X'ed out so I assume I haven't harmed her, but when I exit the grounds to the street, nothing happens. I assumed it would check off and I would end the mission, but no luck. Any ideas?
Fidcal on 28/4/2010 at 06:31
TMF: You need to go right back to your start point for the mission to finish. You don't actually see 'do not' objectives check off because they are not complete until the mission ends (after which you do not see the objectives anyway.)
Now I look again at the escape objective, I should have worded it differently as say 'escape the private sector' or 'escape back to your start point'.
That Miserable Thief on 29/4/2010 at 21:35
Thanks, Fidcal, and thanks for the great work! I had forgotten exactly where I started, and kept missing the alley - even after looking at the map. I played on the lowest difficulty because my PC is eight years old (P4 2Ghz, 2GB RAM, GeForce FX5500), but I was able to enjoy it because I didn't have many bad framerate slowdowns.
Kin on 10/5/2010 at 04:33
Started playing yesterday and I am stuck, I can't find some keys like the garden room (second floor wooden door at left there is a window looking at the garden), the pump room, housekeeper, a door with a hammer key, the cells and some other doors in the same level corridors. I am sure I missed something and making circles in the mission.
Fidcal on 10/5/2010 at 04:54
Kin: Here is some general help...
Clue to the garden key is in the kitchen. There is another key in the garden itself.
An important clue to progress is in the officer's quarters on the ground floor south corridor. This directs you to Lord Edridge's bedroom to get an old key.
Clue to the door with the little hammer sign is in Ruth's footlocker in the women's quarters opposite that door. There is another very important clue in the other footlocker in that room.
Basically the reference to the chambermaid to Lady Helena should lead you upstairs and to the upper west corridor and up the spiral stair.
Once you are on the above right track then the other areas follow naturally. :)