HauntHunter on 9/1/2019 at 01:13
Awesome CREEPY mission!! Loved the atmosphere, the amazing sounds and creatures. Made me jump a bunch of times!
Thoroughly enjoyed it! I'd say a 9 out of 10! ;)
Drakhat on 13/1/2019 at 10:54
Now I'm totally desperate, because I'm unable to finish the mission. As already mentioned I'm in the catacombs near the end of the level. where you need to place 4 certain items on top of 4 tombs to progress further. I've already placed 3 of them for the two brothers the 2 hammers, and for the father the Builder's scripture. Someone mentioned to drop the holy water vial onto the top of mother's tomb, which I did, but I didn't hear any chime which could be heard by placing other 3 items onto their belonging tombs. One other thing is that when the vial of holy water is placed onto mother's tomb, (I simply drop it when standing on the tomb), it fell through the tomb's upper lid, and is not more visible on top of it like the other 3 items. I suppose I did not use the correct vial for it, because I'm using the holy water vial which can be used in inventory to bless the water arrows to be used against undead as a weapon. Is there any other "special" holy water vial in the mission which I somehow overlooked during my ventures through the mission? The only part where I'm struggling is how to reach that skeleton at the end of the glowing tunnel, without falling to death into the pits right after the final opening?
Any help is welcome! Thanks in advance.
<Username> on 13/1/2019 at 12:39
Drakhat:
Hint #1: You are close to the solution. Technically, don't need the holy water vial for the last tomb.
Hint #2: The solution, however, is related to holy water.
Solution: Shoot shoot a holy water arrow at the tomb. There is a fountain with holy water nearby.
R_G on 28/1/2019 at 11:03
Excellent work! One of the best FMs I've ever played. Thanks to the author!
I have a couple questions: where is the left arm of the saint? And where I can find infos on the missing guy?
Esme on 28/1/2019 at 11:06
@R_G - In the area with the burning zombie there's a hole in the ground, look there
SlyFoxx on 30/1/2019 at 21:15
Dark, smelly, dilapidated, infested, ... and I loved every minute of it! :D
Ravenus1 on 18/2/2019 at 00:50
You couldn't have said it better than Slyfoxx did before me. This was just beautiful in every way possible. I couldn't imagine this not being in top missions ever played.
I would suggest that anyone playing this be prepared like I was to search every inch of this mission, and be comfortable going back to areas you'd rather avoid. I never got stuck once on expert, but did miss something I needed for the ending objective and had to go all the way back to the Scrappers hideout.
DrK on 1/3/2019 at 16:09
As the results are in, I'd like to thank you all for playing my mission, and for your generous votes. I didn't expect my mission to be placed so high on the scoring list, I feel that missions like Rose Garden, Whistling of the Gear and Sound of a Burrick in a Room are much better than mine. Thanks a lot!
While I'm at it, here's the full credit list, as it was anonymous as well. Besides, I was in such a hurry to release the mission on time, that I completely forgot to mention my excellent voice actors :o
Custom textures, meshes and sounds : DrK, Firemage, Squadarofl, Skacky.
Dromed Wizardry and details : Firemage.
Architecture and details : Squadarofl.
Voice acting : Yandros, Random_taffer, Andrew Bartmess.
Spellcheck on readables : Tannar.
Betatesters : DarkMax, Firemage, FlixXxer, JarlFrank, Marbleman, Skacky, Squadarofl, Zoro.
Most of all, I wish to thank my partners in crime, Skacky Squada and Firemage. Without their help and idea's, the mission wouldn't have that extra flavor :thumb:
Mat99 on 1/3/2019 at 16:57
Thank You DrK for one of the best FM in Thief's history ;))
DirkBogan on 1/3/2019 at 17:05
It is always hard for an author to judge their own work. Considering how highly this FM scored in the contest vote, I hope that confirms that everyone else seems to think this is an incredible mission, definitely on par with Sound of A Burrick In A Room and Whistling of The Gears.
I guess we now know why these three missions have such a similar and staggering architectural magic... they are all made by members of Feuillade Industries!