<Username> on 11/1/2019 at 15:08
Bernalt is wearing a blue tunic with a grey hood, brown trowsers and light-brown gaiters. Most notably, he is wearing glasses.
Shortly after you ring the bell, he leaves Hightowne Archive, which is right next to the belltower, and walks through the streets to Grandmauden manor.
Gloria Creep on 11/1/2019 at 20:12
How do I get the gem in the vault. If I shoot a holy water arrow it get's stuck into the air.
:angel:
Never mind, the fourth time around it worked. I reloaded.
<Username> on 11/1/2019 at 20:17
I did not get the gem in the vault in my playthrough, but the issue with arrows getting stuck in mid-air resolved whenever I reloaded the mission.
griswold on 12/1/2019 at 10:07
Quote Posted by <Username>
Bernalt is wearing a blue tunic with a grey hood, brown trowsers and light-brown gaiters. Most notably, he is wearing glasses.
Shortly after you ring the bell, he leaves Hightowne Archive, which is right next to the belltower, and walks through the streets to Grandmauden manor.
Thanks.i found him in the manor.but he was already dead.
poor bastard:joke:
Galaer on 14/1/2019 at 14:40
The second run (ghosting run) is usually faster than my first “figuring out where to go and what to do” run. This time it was different. This mission took me 5 stat hours, but in reality with all these reloads it was probably 7 or 8 hours. The first time I played, I had huge problem with navigating this city. The map wasn’t really helpful. There is so many scribbles and I had a problem to notice where are streets and where are walls on this map. That’s why I used it the least as possible. My ghosting run wasn’t that confusing. Still I don’t like a map, but from the first time I remembered the paths pretty well. And still it was the longest run so far.
Partially the reason for that is the fact that I was fixated about loot. The first time I explored everything, but still got barely enough loot. So I decided to look very carefully everywhere to get as much loot as possible. I was also worried that some loot will be impossible, because it will alert some NPC. I was wrong. I managed to finish loot objective in Rose Garden and I still had 3 big area to explore. I finished this mission with 3544 loot and there is still so much to find.
The second reason is guards. Their patrols are short and tight. Even though most of the time it’s just 2 guards at once it’s still tough. Guards are easily alerted, just a second in medium light in front of them or short sound on noisy floor is enough to second alert them. Not only that their placement is really strategical and also their range of seeing is really big. Another thing to worry is that they are placed on different levels. Sometimes when you are high above street, guards walking on street can still notice you. Sometimes I even got ambushed from unexpected direction (for example archer walking on Lord Haskell bridge noticed me when I was jumping on the left or walking on the ramp below him). But there is one advantage – guards usually can’t see you when you are crouching in full shadow.
This mission is really tricky and I love it. Mortesaigues Manor was really tricky. I was forced to use 1 moss arrow on the little balcony to retrieve rope arrow without making any noise. That was the only moss arrow I used, I didn’t use water arrow except holy water arrow on cursed gem. I didn’t douse any candles. I douse light mushrooms though, but mostly because it was easier to blindly frob everything. Al-Asri tower was pretty tough as well. I was forced to go behind archer and quickly hide in the shadow near his standing point. The second archer across was also tricky. By the way is there a key to door in the separate little area under this archer’s patrol point?
Rose Garden was probably the toughest place with 4 guard and bartender woman. It was really hard to ghost. Burrick was surprisingly easy to deal with. Escorting Bernalt was surprisingly easy. I managed to do that on my first try. Grandmauden was also tough. At the beginning I was scared by ghosting the thief and guard patrolling long balcony leading to the window. But it went really well. Unfortunately opening ventilation grate wakes up sleeping woman. Is it a second alert or first? I don’t know. I assume it’s first, but I’m not entirely sure. Later I discovered that lever of the gate leading out of the library can be activated through wall, but I was too tired to redo the whole Grandmauden.
Haskell Manor unfortunately activated haunts. To my surprise sound of the curse alerted guard, so I waited for him to go farther. Originally I planed to use a bridge and Skull Secret shortcut, but I forgot about that. I used door to outside and unfortunately activated fight between haunt and guard. So that’s 1 body count for me. Plus all NPC became extra twitchy. Citizen were randomly starting to ran away and I couldn’t move in full shadow, because guard nearby would immediately attack me even when I was crouching behind him. So I went left through tavern, then through whole Mortesaigues again, then jump to the Al-Asri tower and jump across the street where roof access was located. But I closed that passage, because I thought that it will not be needed. So instead I dropped onto red roof and dropped on the street. That’s a shortcut I discovered the first time I played. Then I should use my shortcut onto wooden bridge to the Skull shortcut, but instead I went north on the street. I noticed drunken guard, so I dropped onto lamp below and then on the street. And after this overly complicated detour I went to Stonemarket.
I have no idea if going through the bridge don’t activate fight between haunt and guard. Last minute thought: there is note in Master Forger about destroying curse by blessing. But there is also a note about destroying an effect with fire. I wonder if shooting fire arrows at pedestal around safe will disable spawning of the haunts. I wonder if it’s possible and I wonder if it’s actually possible to shoot fire arrows without alerting guards.
I managed to help thief this time and also found hidden cemetery. Though I think it was unitended way – by climbing steep metal roof. I also managed to get secret gas arrow at the rooftops. I did it again probably unintended way. I roped up to big tree above corpse with 2 gold nuggets.
This was really interesting and long mission. What annoyed me though was bugs. It was really annoying to try to rope to a place and this bug with arrow stuck mid-air or I couldn’t drop items. Luckily reload fix the problems, but while ghosting it appeared many times. I also don’t like that haunts are fighting with guards. I would prefer if they would cooperate with them, just like they cooperate with thieves. And one more thing – after picklocking Lord Haskell’s gate, I can lock it with lever. If I go quickly outside without getting Vault Key and finishing cursed gem objective, I get permanently stuck. I can’t pick the lock again, because it’s in the open state and I can’t reach the lever through wall.
Melan on 16/1/2019 at 14:22
Thanks for your detailed comments, Galaer!
Cardia on 20/1/2019 at 19:03
Replaying this mission on expert, there's only one goal left for me, and its's getting on my nerves , i´m suppose to get the golden plate from Master Forger's house , but i´m not sure i was able to identify its building, i´ve check the map, and still i´m not sure, i´ve been trying to find a way in , but i can't, i found a closed door in a narrow balcony but it needs a key. how do i get inside the Master Forger's house ?
Nevermind... i understood better now the map, i was in the wrong building, found the right one and complete my goal :cheeky:
Wormrat on 4/2/2019 at 22:35
Expert, 3:18, 3632/4319 loot. Man, talk about interconnected. Other people's comments made me afraid of getting overwhelmed and stuck at the beginning, so I decided to play naturally and explore whatever route seemed most interesting at the moment without worrying about missing stuff, and the mission flowed pretty well that way. I had to take notes on points of interest to return to later, but the backtracking was fairly painless thanks to the gates that open up connections to previous areas. Even more so than Disorientation, this mission captures that "just passing through" feeling where you never know what neat little area you'll pop your head into next. A door in the attic leads to a garden, then an air vent, then a broom closet, then the rafters of a bar, then a secret passageway behind the throne room, that kind of feeling. Small atmospheric details and loot were expertly placed, which is no surprise considering the author. I also appreciated the lack of a no-kills objective on Expert, because I like to try to fight my way out of trouble if a make a small mistake instead of quickloading.
I did encounter the object limit bug (arrows freezing in midair) but I only had to restart the game once to fix it, so it didn't ruin my playthrough.
Melan on 6/2/2019 at 14:28
Thanks! :)
Thiefcat on 17/2/2019 at 10:52
I'm in Dead Cat Alley, near Thin Alley and I can hear a drunk singing and hiccupping but I can't find him! I think he's up high as the higher I go the clearer I can hear him but just can't find him. There was a gold goblet on a windowsill over Thin Alley, accessible by mantling a statue but I can't get higher in this area and this is where he's loudest, Is he findable? Can anyone help?!