Phantom on 28/2/2019 at 02:26
@The Mike - Wowza. Thanks so much for the kind words. Reviews like that definitely give me the motivation to keep building. There will be a sequel! I'm thrilled you enjoyed the mission so much!
Meisterdieb on 14/3/2019 at 19:37
I really enjoyed this one and that even though I generally am not a big fan of undead missions.
What won me over was the architecture/ layout and also the story.
I loved how you had the good ol' T1 map that didn't show too much detail but generally does a good job to help you orient yourself.
Scoured the mines at the beginning and honestly I thought that you were supposed to bring the ancient hammer for the portal to pen. Especially since the rreadable says something along the line of the gate closing again and blocking it open with something. If I hadn't read it here afterwards I would never have identified the readable as the trigger
I preferred the feeling early on in the mines to the hospital later on - that just felt a little too huge (out of proportion) but then again the Hammerites are't known for their subtlety. I liked the appariotion. But I thought it was there to help me and guide me through the place and was surprised to learn that it was the evil matron and also attacking me for some reason
My favourite moment was seeing the lone zombie on his little island in the water area.
And not to mention the 2 WTF moments in the prison and the treatment room
Simply a wonderful mission.
Phantom on 20/3/2019 at 12:04
Thank you Meisterdieb! I'm glad you enjoyed the mission.
Mines: You weren't the only person to lug the ancient hammer over to the gate! In a future update I may tweak the trigger setup for that particular scene.
Hospital: I have to agree! I like the small enclosed spaces over large open ones as well. The matron was my attempt at a new enemy without using any custom resources, I think she turned out well!
And that poor little zombie stuck on his island. Maybe I should add an award for bringing him some flesh, poor guy is starving out there! :cheeky:
Severian_Silk on 20/3/2019 at 20:27
Excellently designed mission with a great story. I feel bad for not finishing this awesome FM before the end of the contest. Reminded me of some of the best survival horror games I've played.
Phantom on 2/4/2019 at 13:21
@Severian_Silk, Thank you very much! I actually love survival horror, so maybe some of that has affected this mission. It was fun to make and I look forward to working on it's sequel after some of my other projects are finished.
klatremus on 2/12/2020 at 06:21
I'm replaying this one and thoroughly enjoying it the second time around. :D
Question: What exactly triggers the matron to spawn behind the gate when you circle back to the mines? It's where you have the broken barrel and skeletal remains under the locked gate.
lordhern on 3/2/2021 at 16:36
I think it's the visit to the armory - I recall that I kept checking that gate. it was only after I entered the armory that she appeared as i approached the gate.
Wormrat on 26/2/2021 at 05:54
I just replayed this one on Expert and wanted to say some nice things about it. It felt authentically "late 90s" to me in the best way. It's prettier than that era, but has a sprawling, interconnected layout, chunky (but tasteful) architecture, creative room ideas, and meaningfully placed details. There's even a couple boss battles, of sorts. Atmospherically I was reminded not only of the original Thief but Tomb Raider 1, with exploration that at times felt lonely and isolated. My favorite moments were plunging into the water tank with the corpses and seeing the hanging body silhouetted down in the main hall, when coming back from the Treatment Room office on the high beam. That gave me a spook. I also enjoyed the "following-in-their-footsteps" style of several of the readables. Good stuff all around.
klatremus on 26/2/2021 at 23:55
Quote Posted by klatremus
I'm replaying this one and thoroughly enjoying it the second time around. :D
Question: What exactly triggers the
matron to spawn behind the gate when you circle back to the mines? It's where you have the broken barrel and skeletal remains under the locked gate.
Talking to myself... I'm pretty sure it is reading the journal in the armory that triggers it. I broke in and got the objective and left right away once, but that didn't do anything.
Samantha1 on 26/3/2021 at 16:54
I´m not into zombie fanmissions but I did enjoy this one :) it included some nice elements and the atmosphere was very nice! :thumb: