Moon Hoplite on 19/3/2011 at 15:47
Hi,
can someone provide a tweak to improve dagger backstab animations for the minimalist project 1.4.1?
Sometimes the knife doesnt look like it's even entering the enemy (especially when they are walking).
Also, while stabbing in combat, sometimes you see the dagger lunge, sometimes you may not (due to the degree of seing garett himself, maybe?)
Thanks.
New Horizon on 19/3/2011 at 16:35
Quote Posted by Moon Hoplite
Hi,
can someone provide a tweak to improve dagger backstab animations for the minimalist project 1.4.1?
Sometimes the knife doesnt look like it's even entering the enemy (especially when they are walking).
That's strange. I didn't make any changes to the back stab animations in Minimalist Project.
Moon Hoplite on 20/3/2011 at 02:17
Quote Posted by New Horizon
That's strange. I didn't make any changes to the back stab animations in Minimalist Project.
Are there any tweaks you could think off or provide to make it more kinetically smooth/better?
Moon Hoplite on 20/3/2011 at 02:22
Oh btw, what is t3EnhancEd? Thanks. Im curious what it is. Better or worse than minimalist 1.4.1?
New Horizon on 20/3/2011 at 12:23
Quote Posted by Moon Hoplite
Are there any tweaks you could think off or provide to make it more kinetically smooth/better?
None that I know of, sorry.
Quote:
Oh btw, what is t3EnhancEd? Thanks. Im curious what it is. Better or worse than minimalist 1.4.1?
That's an enhanced version of the T3 Editor that focused on further balancing the gameplay and look to be more like the originals. It had holy water arrows, and some other changes...like I added a subtle loot 'shimmer' that only happened when you got close to an object, instead of the loot 'glint' that you can see from across the map. I also added the ability for mappers to setup 'usable' keys that you select from the gui, instead of doors automatically opening when you have a key. The mapper could also choose to use a 'keyring' instead, if they didn't want key clutter. Can't use it on the original missions though, it's not a patch. I made it for mappers to use but any mappers who would have liked those changes were simply making missions for Thief 1 / 2, so I took it down.
I might throw it back online someday...we'll see.