DJ Riff on 27/9/2007 at 09:34
I think the main problem of ghosting the first "training" TDS mission is a guard popping out of nowhere (teleporting, to be correct) after you get the Bag. Seems I found a taff around to get rid of him being unseen. Now the only one issue I should test, is if I can pass past that fat guy near the Guest List without failing an objective. Last time I knocked him out because I didnt' know yet that I can get rid of the guard.
There's no much trickery, and I just thought that it was really planned by devs (the number of barrels/crates, design of the places where you normally shouldn't be etc)
Maybe someone did that before me?
Or I'll post some screenies :sly:
New Horizon on 27/9/2007 at 13:17
I actually started stripping all the training crap out of Blue Heron Inn at one point, but I got frustrated with the editor and scrapped it. I had planned to enhance and expand the mission so that it was more fitting. It would still have been a training mission, just not so obvious. Instructions wouldn't pop up on the screen, they would be left around the level as readables.
Beleg Cúthalion on 27/9/2007 at 16:09
Readables? Like:
"Oh, I'm so afraid one of those villains could climb up here from the cellar -- I hate that ladder, the boss must buy one of those elvators -- and blackjack me from behind by waiting till his club is raised and clicking left on the mouse once he's prepared. Every sound down there sends shivers down my spine... OH, WHAT SPINE???"
No, not serious. :erm:
New Horizon on 28/9/2007 at 02:05
Quote Posted by Beleg Cúthalion
Readables? Like:
"Oh, I'm so afraid one of those villains could climb up here from the cellar -- I hate that ladder, the boss must buy one of those elvators -- and blackjack me from behind by waiting till his club is raised and clicking left on the mouse once he's prepared. Every sound down there sends shivers down my spine... OH, WHAT SPINE???"No, not serious. :erm:
Ha ha, no. They would be more like clues...in the style of the classic games.
DJ Riff on 28/9/2007 at 08:07
Ok, looks like it's impossible to sneak past the innkeeper. I mean, technically you can sneak past him, but after that you get "Mission Failed" immediately. However I think it may not be considered as a bust because you have direct instruction to knock him out and hide the body, and it is necessary to complete the mission goal (the book that gives "Objective complete" becomes frobbable only after that).
New Horizon on 28/9/2007 at 13:31
Quote Posted by DJ Riff
Ok, looks like it's impossible to sneak past the innkeeper. I mean, technically you can sneak past him, but after that you get "Mission Failed" immediately. However I think it may not be considered as a bust because you have direct instruction to knock him out and hide the body, and it is necessary to complete the mission goal (the book that gives "Objective complete" becomes frobbable only after that).
Yeah, I removed all of those silly requirements in the expanded version I was working on. The Inn Keeper actually did stuff, and there were no invisible walls. You could actually explore all those little side rooms. I was going to release it as the first T3EnhancEd mission. Eventually, it was to have three or four ways to get in.
Meisterdieb on 24/10/2007 at 01:43
Did you stop working on it altogether?
That would be sad, I just got interested in reading the description of the changes you'd made; that would have changed that level to a more "alive" one.
New Horizon on 24/10/2007 at 01:59
Quote Posted by Meisterdieb
Did you stop working on it altogether?
That would be sad, I just got interested in reading the description of the changes you'd made; that would have changed that level to a more "alive" one.
Yes, I did stop working on it. It just wasn't worth the hassle. I'm involved in something far better though.
(
www.thedarkmod.com)
(
http://ttlg.com/forums/showthread.php?t=117670)
fett on 24/10/2007 at 23:17
Quote Posted by Beleg Cúthalion
Readables? Like:
"Oh, I'm so afraid one of those villains could climb up here from the cellar -- I hate that ladder, the boss must buy one of those elvators -- and blackjack me from behind by waiting till his club is raised and clicking left on the mouse once he's prepared. Every sound down there sends shivers down my spine... OH, WHAT SPINE???"No, not serious. :erm:
Ha! Classic! :thumb: :laff:
Meisterdieb on 31/10/2007 at 01:27
re Ghosting Blue Heron Inn:
Doesn't it say in the Ghost Rules that it doesn't count as a but/ failure if it is required by the mission objectives?
So since- IIRC- you are required to blackjack that guard by the mission, you have nor failed ghost. Same with the noise arrow upstirs, where you are supposed to distract one guard blocking your way. required by the mission - no failure.