Beleg Cúthalion on 18/2/2009 at 20:35
Then you wouldn't be able to kill it. Come on, there are so many little things which aren't realistic in computer games, for instance some hooded guy running through the City all the time, jumping up and down before the eyes of the citizens, throwing around gizmos and no one cares about it (OK, in fact TDS guards do care if you do it or at least they would if they were not hostile all the time) etc. etc.. This way you can talk every game down.
Maddermadcat on 19/2/2009 at 02:45
Quote Posted by Herr_Garrett
The problem is, the Hammerite did not pay any attention to the bug...at least the programmers could have, well, programmed some script for such occasions. Maybe making the AI jump up and down on the bugs, or that sort of thing.
That's a lot like complaining about TDP/TMA AI not reacting to goddamn water arrows hitting their faces. If you ask me that's a bigger deal than ignoring bugs.
I don't see you complaining about that though; valid complaints are fine and dandy, but I think you're just looking for reasons to dislike TDS.
/me takes a deep breath to relax
Herr_Garrett on 19/2/2009 at 06:46
Quote Posted by Maddermadcat
That's a lot like complaining about TDP/TMA AI not reacting to goddamn water arrows hitting their faces. If you ask me that's a bigger deal than ignoring bugs.
I don't see you complaining about that though; valid complaints are fine and dandy, but I think you're just looking for reasons to dislike TDS.
/me takes a deep breath to relax
The thing is, against all this, I
like DS. But But some attributes of it do really get on my nerves. But OK, Strongbow, point taken :D
Beleg Cúthalion on 19/2/2009 at 12:07
In my FM (hopefully released some day) I've set the City watch guards to a faction model called "PavelockBeforeBreakOut". This means they don't attack you (only make disparaging comments), complain if you throw things at them and if you hit them with the blackjack, they draw their swords and say: "That hurt you taffer!" or "Don't do that again!" – and if you do, they'll be coming. It's a pity that you never experience things like these in the real game.
Herr_Garrett on 19/2/2009 at 19:56
Quote Posted by Beleg Cúthalion
In my FM (hopefully released some day) I've set the City watch guards to a faction model called "PavelockBeforeBreakOut". This means they don't attack you (only make disparaging comments), complain if you throw things at them and if you hit them with the blackjack, they draw their swords and say: "That hurt you taffer!" or "Don't do that again!" – and if you do, they'll be coming. It's a pity that you never experience things like these in the real game.
Soundeth promising!
Beleg Cúthalion on 20/2/2009 at 08:34
...but only for "easy" and "normal". Otherwise it would be too simple. Oh, and I've changed it so that they get angry immediately if they see you with a drawn weapon. Just makes more sense.
TDS has a lot of unnoticed complexity with NPCs getting more alert after watching a wanted poster of Garrett etc. (though I should check carefully if there are only the scripts or if they are used as well).
Herr_Garrett on 20/2/2009 at 13:18
Quote Posted by Beleg Cúthalion
...but only for "easy" and "normal". Otherwise it would be too simple. Oh, and I've changed it so that they get angry immediately if they see you with a drawn weapon. Just makes more sense.
TDS has a lot of unnoticed complexity with NPCs getting more alert after watching a wanted poster of Garrett etc. (though I should check carefully if there are only the scripts or if they are used as well).
I am almost certain that they aren't used, deduced from my game experience.
One more thing. Is it possible to make the NPCs a bit more clever so that they don't start fighting (and I don't mean the Enforcers only)? I hated that occasionally, whenever I entered another district, wholesale slaughter commenced, free for all.
Beleg Cúthalion on 20/2/2009 at 14:58
At least its no simple ini issue (unlike making them more clever in terms of awareness). There's a whole lot of faction models with different properties indicating to which factions they behave in which way. This can be changed by scripts and somewhere else it changes according to evidence (dead bodies etc.). Plus, Garrett is usually the culprit if anyone. There are surely ways to make them more "reasonable" or at least provide a context in which it doesn't appear so obviously, but changing TDS would be (possible like said before but) a so great challenge that it probably won't come true.
R Soul on 20/2/2009 at 15:13
I liked those fights. They really put the laughter into slaughter.
Herr_Garrett on 20/2/2009 at 15:58
Quote Posted by R Soul
I
liked those fights. They really put the laughter into slaughter.
Up until the hundredth time, so did I.