marker98 on 15/10/2005 at 22:39
I have a question....I could pick up the plant in the earlier version.....But I can't pick it up now....Did u change this or do I have some new problem....Everything looks great, played smooth till i went to pickup the plant....thanks for all the hard work.....Marker98
ascottk on 15/10/2005 at 22:46
Quote Posted by marker98
I have a question....I could pick up the plant in the earlier version.....But I can't pick it up now....Did u change this or do I have some new problem....Everything looks great, played smooth till i went to pickup the plant....thanks for all the hard work.....Marker98
I changed it. With earlier versions sometimes knocking over the plant would confuse the objective so I nailed it to the floor.
taffedinthehead on 16/10/2005 at 00:21
I've seen people having the loading crash issue with the previous versions - now I'm having it with this one. The answer seemed to always be the user.ini fix and the T3main.exe fix - I did both of those already, but this FM still crashes back to GL when I'm starting a new game - the laod screen pops up for a few seconds, then crash. I have been able to play all the other FMs released through thiefmissions.com - and I think I was even able to play an earlier version of this one - but now, this 1.0 version just will not load!
Any ideas?
ascottk on 16/10/2005 at 00:32
Quote Posted by taffedinthehead
I've seen people having the loading crash issue with the previous versions - now I'm having it with this one. The answer seemed to always be the user.ini fix and the T3main.exe fix - I did both of those already, but this FM still crashes back to GL when I'm starting a new game - the laod screen pops up for a few seconds, then crash. I have been able to play all the other FMs released through thiefmissions.com - and I think I was even able to play an earlier version of this one - but now, this 1.0 version just will not load!
Any ideas?
I wish i could help you but another person is having the same problem. I don't know why it runs well for some & not at all for others. I did have to raise the vertex pools due to the new textures. It might be a GL problem because potterr suspended downloads of 1.21.
marker98 on 16/10/2005 at 02:06
Quote Posted by ascottk
I changed it. With earlier versions sometimes knocking over the plant would confuse the objective so I nailed it to the floor.
Not sure what to do...[SPOILER]I tried to burn it with 2 oil flasks...had to use a fire arrow to get it to burn, but nothing happened....[/SPOILER]any help with this.....????
ascottk on 16/10/2005 at 02:34
Quote Posted by marker98
Not sure what to do...[SPOILER]I tried to burn it with 2 oil flasks...had to use a fire arrow to get it to burn, but nothing happened....[/SPOILER]any help with this.....????
It should have happened unless
[spoiler]
You didn't wake the sleeper yet & only one fire arrow should've done it or you didn't get that particular objective yet
[/spoiler]
marker98 on 16/10/2005 at 02:44
Quote Posted by ascottk
It should have happened unless
[spoiler]
You didn't wake the sleeper yet & only one fire arrow should've done it or you didn't get that particular objective yet
[/spoiler]
to burn the plant and put out the fires and i found the note, about how to open the magic doors....and i did wake the sleeper and read the note there....I think I've done everthing....I'll go back and try to burn the plant again....
ascottk on 16/10/2005 at 03:05
Well, if you do what I do then we're out of sequence. I often forget that you have to read the note (Krellek's Unbinding/Binding ritual) in the SW room on the top floor in order to get the objective to flame the plant. I always rush that part after I awaken the sleeper so I run & try to burn it even though I haven't got that objective yet. I'll have to do a revision so you don't need fire arrows for that objective.
EDIT: Found another minor bug :p You can finish the offering objective without picking up the chalice from the fountain
That bug wasn't in 0.9 but I changed some scripts and I didn't change them back :erg:
potterr on 16/10/2005 at 09:13
Just to let you know the bug with GL is to do with dateformats in the zip files for T1/G/2 script files and to do with a limit of 1821 files that can be extracted. I have upped the limitation to 3900 files now (which should cover all existing FMs) and the dateformat problem still exists ( a bit less now though) but should not cause an issue, it was simply a limitation to stop older script files from being extracted from the zips if you have newer ones already.
Anyway I have played version 1.0 through quite happily through GL 1.21, the maps are right, the textures are right (they do look good in T3 compared to T2), the only problem was that my PC hung when I zoomed in on something, it sometimes does this when the PC has been on for too long. Other than that I don't see that there should be any reason why the maps are wrong or that it doesn't load up.
I have this setup on my PC, so if yours is wildly different (not the game paths that is) it may be the cause.
* Game install - installed in D:\thief3
* Editor install - installed in D:\thief3edit
* FM location - J\thief_levels\thief_3
* Save games - located in the default documents and settings folder (where T3 put them in the first place).
* NOTE: version 1.21 uses a different method for save games than v1.12, mainly in that it sets a value in its ini file for the saves path rather than trying to work it out on the fly.
* GL has had Thief launcher V2 added to the plugin toolset (instructions in the GL help) and specified to startup with the /reset CMDLine argument when thief 3 starts (this resets the registry from thief3edit to thief3, so I don't have to remember to do it before playing).
That's about it really. it runs fine with this setup.