nightchild on 15/10/2010 at 16:52
Hi there! I wish someone can help me as I could not find any help reading this thread.
I still have to find the 3 mages, Kerellek's binding spell and leave the place.But I don't know how to go on.And where is this ''new door in the West Wing that might have information about the sleeper''? I run and run around not knowing what to do next.There is a scroll on a desk at second floor that I can't read,and I can't find the rope arrows you keep talking about, nor the labyrinth.Please? I feel dizzy from all this running!
coping from an other thread:
242 wrote: " I think the other objectives (at least those that take place in the mansion) work fine, I couldn't break them, I tried But this first one can be acomplished before time, but even that's a rare case. I doubt too many people will see the crates in the darkness and try to destroy them with a knife"
Well, don't be so sure...that's what I did, and frankly, I am so bored and tired from all that useless runing that I won't bother to start it over again.Sorry ascottk, if you read this, I don't wish to sound judgemental but the ''read me's" are also for informing people of the bugs or for the linear gameplay.(I don't mind bugs or linearity in missions,have played lots, but I had been warned about them.)
fraten on 22/10/2010 at 14:35
Quote Posted by nightchild
Hi there! I wish someone can help me as I could not find any help reading this thread.
I still have to find the 3 mages, Kerellek's binding spell and leave the place.But I don't know how to go on.And where is this ''new door in the West Wing that might have information about the sleeper''? I run and run around not knowing what to do next.There is a scroll on a desk at second floor that I can't read,and I can't find the rope arrows you keep talking about, nor the labyrinth.Please? I feel dizzy from all this running!
From what I read you are still at the beginning of the mission. What scroll (that you can't read) do you mean (screenshot might be helpful here). Don't worry about the rope arrows. You will find them later.
Maybe I could replay the mission... :sly:
nightchild on 23/10/2010 at 11:15
Quote:
From what I read you are still at the beginning of the mission. What scroll (that you can't read) do you mean (screenshot might be helpful here). Don't worry about the rope arrows. You will find them later
The scroll is on the desk in an office/ bedroom at second floor and it must be
the binding ritual.I just think I broke the linear logic when I took
the mirror before the objective.No floating note from the gost anywere to tell me about plant and if I read the note the gost left on a window sill about the lost mirror, the objective becomes incomplete so I don't read it. (
http://yfrog.com/02t3main2010102313433340j)
fraten on 23/10/2010 at 21:34
Well, that sounds like you have to restart the mission. I hope you got some savegames from an earlier stage?
Keeper M. on 31/1/2012 at 15:55
Hello, I'd like to report some strange bugs, which really affected the gameplay.
1)First of all, there is a problem regarding Laremel's mirror objective. By the sheer luck I got into the tower where the mirror is and took it. Suddenly, an objective appeared. "You found lady's mirror!" Nice, but after reading lady's letter, the objective announced itself to be incomplete. Then it appeared again, but there was no way to complete it again. I had to replay the whole FM...
2)Secondly, there actually IS a way to get out from the Pagan Hall without frobbing the inkpot. When I stepped forward to the door in the room where the Sleeper is, I found myself... in the Hammerite Hall! Anyway, I could not move on. Quite annoying.
Overall, the whole FM is very good. The atmosphere reminds of "Rose Cottage", the plot is gripping (I adored the way the tragic story of a "revived" Enforcer was told) and the architecture has similarities to "Rowena's Curse" and "Art of Thievery". Kingston did an amazing work. Congratulations!
Acolyte6 on 4/2/2012 at 16:43
U remember the bug with the grey 'rebar' through-out the game. Was that ever fixed? I'd like to give it a try again, but that grey bar was just plain annoying... I don't think I finished cause of it :(
Beleg Cúthalion on 5/2/2012 at 15:12
At least the last time I played it there wasn't any grey bar. :erg:
mvs on 4/2/2013 at 21:47
since the forum does not have a usable search tool i ask something that may have been asked a hundred times.
after the part with the floaty platforms and the glyphs i am now in the maze with the stone walls. there i'm stuck. i cant find anything there, and i can't get back out of there (always die in the water if i try to cross the room with the glyphs).
hints, anyone?
this fm is way to complicated for me, obviously.
EDIT: nevermind, i found the way and finished the mission.
this is both a brilliant and an extremely frustating mission. brilliant due to quite a lot of inventive ideas, and frustrating because of all those - at least for me - extremely weird and difficult secrets.
Marmbo on 3/1/2021 at 06:28
Had to come here to get a hint about the Glyphs. It was neat seeing so many assets from throughout the game, the maze took some time to brute force the solution/exit.
Time Taken = 106 Minutes with 2375/2400 Loot found. First T3 fan mission I've played.
<Username> on 10/1/2022 at 08:23
Stats:* Expert difficulty
* 176 minutes
* 91% loot
* 0 hints needed, but needed help from (
https://www.ttlg.com/forums/showthread.php?t=151182#t3a) fortuni's walkthrough because I could only find 83% loot on my own
Elements I liked:* An ambitious fan mission with a string of challenging puzzles to solve.
* The mission has a backstory and some further story revelations delivered via journals.
* A beautifully twisted
"sideways room" you must conquer with the use of
rope arrows created specifically for this mission.
* Quite a bit of clever scripting and even some spectacular lighting effects.
Elements that could be improved:* Most of the player's time is spent looking for the next item, hidden door, or secret switch. If the player feels stuck and unsure what to do next, the experience can become dull and frustrating. Several times, you perform an action in area X to make an item in area Y accessible, but you get no information that you must go to Y next.
* Part of the ingame story elements do not make sense and (
https://www.ttlg.com/forums/showthread.php?t=100985&p=1348422&viewfull=1#post1348422) even the author apparently cannot make sense of them.
* Visually, the mission is rather unpleasant. There are blocky rooms with weird angles, lots of little architecture alignment mistakes and ill-fitting textures.
* The upper floor of the castle is marred by the boring "long corridors with rooms to the left and right" design.
* The side rooms in the throne room where the climactic confrontation with Krellek takes place are nearly identical and contain nothing of interest.
* The custom
rope arrows behave a little wonky. It is hard to get them lodged into the right spot and when they
unspool the rope, it looks weird. Players likely will have to do lots of reloading when they use them.
Bugs:* After completing the "Bathe the chalice..." objective, I once went back to the Waters of St. Aegeaus and touched the same spot again. When I did that, the message "Objective Incomplete" appeared and "Bathe the chalice" became unchecked again. This was the same issue encountered by (
https://www.ttlg.com/forums/showthread.php?t=100985&p=1767075&viewfull=1#post1767075) fraten.
* I never found the lockpicks. I somehow missed them. Since I could not open the chests in the upper floor bedroom and in the lower living room near the main entrance, I was missing loot for the 90% objective. I ended up abusing the glitches where you right-click around a chest or lean into it to snatch the loot inside.
* It is easy to break the chain of mission objectives, see for example the posts by (
https://www.ttlg.com/forums/showthread.php?t=100985&p=2025073&viewfull=1#post2025073) nightchild and (
https://www.ttlg.com/forums/showthread.php?t=100985&p=2109637&viewfull=1#post2109637) Keeper M.
* Many seemingly wall-mounted portraits fall to the ground when you touch them. I am not sure this is the intended behavior.