warriorbabe on 21/10/2005 at 13:24
Ok, I seem to be quite stuck. I am in the [SPOILER]corridor with the three rooms, but I can't find the mirror anywhere in the rooms![/SPOILER]:(
GlasWolf on 21/10/2005 at 17:43
Quote Posted by warriorbabe
Ok, I seem to be quite stuck. I am in the [SPOILER]corridor with the three rooms, but I can't find the mirror anywhere in the rooms![/SPOILER]:(
Have you been to the top of the corridor and picked up the note on the window sill? If so, remember
"the pen is mightier than the sword"Still stuck?
Frob the ink pot on the desk in the top room, then look around.
Shaz on 21/10/2005 at 22:57
I must be missing something so obvious it's painful. Where's the chalice, please? (>.<) The only chalice-like object I've seen was in one of the display cases, but I couldn't find a way to open any of them. Help!
GlasWolf on 21/10/2005 at 23:18
It's in the chest near the gargoyle statue. It's locked though.:ebil:
Remember this mission has a T1/T2-style inventory system - keys go into your inventory and need to be "used" against their respective locks.
Shaz on 21/10/2005 at 23:29
....*smacks forehead*
I probably have that key, too. I just completely forgot reading about the T1/T2 style inventory.... even though I've been scratching my head over that chest for a while now.
Thanks, Glaswolf!
242 on 21/10/2005 at 23:55
I'm about 30 mins into it, and it's fantastic so far.
Unusual for T3 darkness really added the whole lot of atmosphere!
Courtyard with custom music, underground hall and customized enforcer all are amazing. I think currently it's the best T3 FM out there, even though I haven't seen most of it yet (as well as experimental rope arrow for instance :) ).
Shaz on 22/10/2005 at 02:42
I hang my head in shame yet again. I have spent almost 2 hours trying to figure out how to cross the platforms with the keeper sigils. What's the trick, here?
I can't jump from one to the next, just walk into a sigil and get teleported to another platform (and hope I don't accidentally trip off and fall to my death in the water), or worse, get teleported back out to the hallway, or back outside where I started the mission, or... other places in the mansion that are not the place I'm trying to get to. I just can't figure out any trick, and if it's a certain combination of moves... well, if I haven't stumbled across it in 2 hours, please, someone spoil me, cause I'm not gonna get it, lol!
ascottk on 22/10/2005 at 02:48
Quote Posted by Shaz
I hang my head in shame yet again. I have spent almost 2 hours trying to figure out how to cross the
platforms with the keeper sigils. What's the trick, here?
I can't jump from one to the next, just
walk into a sigil and get teleported to another platform (and hope I don't accidentally trip off and fall to my death in the water), or worse, get teleported back out to the hallway, or back outside where I started the mission, or... other places in the mansion that are not the place I'm trying to get to. I just can't figure out any trick, and if it's a certain combination of moves... well, if I haven't stumbled across it in 2 hours, please, someone spoil me, cause I'm not gonna get it, lol!
look for the reversed glyphs
Shaz on 22/10/2005 at 03:35
Hah, thank you! I never even noticed...
Oh yes, I think I figured out something re: the 3 Corners. This is how it worked for me:
[SPOILER]I had 2 fire arrows. I repeatedly shot each of the coils, the coils would fall, and the blue lightning arc would remain, keeping the mages locked up, even after both coils had been taken out. However- I was shooting the tip of the coils, where the lightning was coming from. Then I decided on a reload to shoot the BASE of the coil, where it connects to the ceiling- and voila! Coil fell, lightning stopped, mages were freed. So... could it have anything to do with WHERE you shoot the coil?[/SPOILER]
Fun fun FM, thank you!
~Shaz
ascottk on 22/10/2005 at 04:19
Quote Posted by Shaz
Hah, thank you! I never even noticed...
Oh yes, I think I figured out something re: the 3 Corners. This is how it worked for me:
[SPOILER]I had 2 fire arrows. I repeatedly shot each of the coils, the coils would fall, and the blue lightning arc would remain, keeping the mages locked up, even after both coils had been taken out. However- I was shooting the tip of the coils, where the lightning was coming from. Then I decided on a reload to shoot the BASE of the coil, where it connects to the ceiling- and voila! Coil fell, lightning stopped, mages were freed. So... could it have anything to do with WHERE you shoot the coil?[/SPOILER]
Fun fun FM, thank you!
~Shaz
No wonder it's so hard to fix! I can't really know where to shoot the stupid things because I always shot near the electrical beams. Now I'm not sure how to fix it (invisible mesh near the beams?)