TDS mini-campaign "THE CABAL": part 2 "Night of the Long Knives" by Ziemanskye - by Tiens
Garrett's Shadow on 2/8/2015 at 05:06
Well, I am sorry to say but I really think I am just going to skip this part and go on to part 3! :tsktsk:
After the incredible visuals and physics predominant in part one, and the totally original ideas, I find part 2 to be sadly lacking in everything I enjoy in Thief!!! :(
Namely: the taking of loot, the finding of secrets, pickpocketing marks, and the HIDING IN SHADOWS!!!!!! :mad:
I find no joy in continually running from cops who can see me from the far end of the street and I can't find a nice little dark corner with a thief only sign saying "Garrett can disappear here"! :nono:
If anyone has anything to tell me that will help me tuff (taff?) it out in this part - please do!!! :sweat: :D
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Well I am stubborn! :p I decided I'd give a bit more of a go - got to the third objective but now I'm stumped!
I am pretty sure I am in the right place - handful of hammer cityhead fools runnin round down on the street, pretty windows and archy-tecture, but I think this old taffer is startin to forget Artemis's training cuz I can't find the bloody way up! :o
At the moment I am way out on a flagpole and all my thiefy parts are jus wavin in da wind! :p :cheeky:
Halllp!
Please to disregard that "Halllp"! TTLG kung fu is still potent! Post the problem here and 90% of the time you'll hit upon the solution right after! :thumb:
WHEW! :sweat: Now on to the rest of the champagne - err - campaign!
Ziemanskye - it wasn't terrible - but I am glad to be thru it!
llanita on 15/2/2016 at 19:20
Just started playing this mission and after Furious flames I feel a bit of a let down. It has a different look to the first one. The textures are not pleasing. The town has a very odd feel to it. It feels flat for some reason. I will continue to play it, maybe get the feel of it.
I do like the open feel of it and the rooftops are great.
I also appreciate the work that was put into making this mission. Thanks to the author.
griswold on 10/7/2017 at 09:18
Need some help,i've been running around for a while now,but i can't seem to find objective 2....been everywhere even on the roof terras where you suppose to jump into the river...
i only can think about that it must be in the room with the two lit candle's on a war strategy table and a readeble,but nothing ticked of......:bored::confused::bored:
griswold on 10/7/2017 at 15:17
Thanks :thumb::joke:
<Username> on 5/1/2023 at 12:06
Too bad Ziemanskye was never able to finish Night of the Long Knives. This unfinished version has the potential for a really good mission. It is proof that a large Thieves’ Highway mission is possible in T3. Getting the freedom to explore the map in any direction, down in the streets or up on the rooftops, is great. I enjoyed looking at the useful map and then finding out a path to the next location stated in the current objective. The cutscene at the end of the mission is also well done.
The version of Night of the Long Knives for people who work with T3Editor is still available for download on Dark Fate. Here’s hoping someone will someday properly finish this mission.
Stats:
* Expert difficulty
* 47 minutes
* 1 hint needed (purse on the ground in front of Beer and Bustle pub)
Elements that could be improved:
* Replace all the low-fidelity, washed-out textures.
* Add proper lighting and shadows, remove the brown haze the map is currently covered in.
* Add proper patrol routes for NPCs. Stop them from being alert all the time.
* Make the flat surface of the streets more interesting by adding slopes and bumps.
* Prevent the player from seeing or falling into the black void in the southernmost part of the map and north of the cathedral.
* Replace or remove all books that don’t tell the player something interesting.
* Fix the silent areas on the rooftops.
* Remove the Overlook Mansion background track and place several different background tracks at fitting locations.
* Add more decorations in the streets and in the buildings. The buildings Garrett can enter are almost empty.
* Add loot and some secret locations.
* Add keys, lockpicks, and some locks on doors or chests.
* Give the player some arrows. This not only makes for more varied interactions with the environment, but also prevents players from having to reload whenever the "Garrett floating with outstretched arms" bug appears.