fraten on 10/2/2011 at 14:39
Quote Posted by hammadnadeemx
I am also at this place but i cant stop the sewage from showering down all 4 tunnels ! how do i stop it ? there is no way to go .
No, you're not in the same place. The showers won't stop. There is another way out. Check the walls.
Quote Posted by hammadnadeemx
what do all those levers do in the basement with hammer haunts ?
If you use all six elements (2 wheels, 4 levers),
then you will be rewarded with bridges upstairs Quote Posted by kittykat
I give up, where do I go to find the headquarters? I have the bj and lock picks and followed the guy to the gate but now what :confused:
Find a green door!
fraten on 10/2/2011 at 17:12
Push the crate from above! [spoiler]it's blocking a shortcut to the first room after the tunnels. So you can just go back and move the crate[/spoiler] But that is no real help since I`m stuck there, too. There has to be a key for the green door, I suppose...
pwyll on 10/2/2011 at 17:20
@ fraten
I just found it and finished the mission.
There is a key under a book. This key opens the door to the boss chamber. In his room there is another key for the 2 doors that lead to the meeting room.
The green door in the storage room probably cannot be opened. I didn't find a key for it.
woodrufus on 10/2/2011 at 17:26
Quote Posted by Judith
Check with your GL installation and define the game path once again. Let the program replace your T3Main.exe, that is probably causing problems.
Thanks, Judith - a reinstall of Garrettloader did the trick:D
fraten on 10/2/2011 at 17:53
Quote Posted by pwyll
@ fraten
I just found it and finished the mission.
There is a key
under a book. This key opens the door to
the boss chamber. In his room there is
another key for the 2 doors that lead to the meeting room.
The green door
in the storage room probably cannot be opened. I didn't find a key for it.Thanks! Btw, you can enter the green door.
In the boss-room is a another key. Look for the statue on the right bookshelf.
bikerdude on 10/2/2011 at 20:07
Just finished playing, stunning work Judith!
I fav parts opf the mission were
* The falling water in the sewers..
* The music in the underground crypt - very soothing..
* That you went my version of Lord Mercer - i was caught by suprise the first time so had to listen to it again - so I could listen to the lines etc lol
May I ask where you got all the custom textures from and the extremely cool ambient music for the crypt..?
pwyll on 10/2/2011 at 20:22
Quote Posted by fraten
Thanks! Btw, you can enter the green door.
In the boss-room is a another key. Look for the statue on the right bookshelf. Thank you, too! I will try to find it. :)
kittykat on 10/2/2011 at 21:36
Hey everybody that has finished this mission please answer how to go on after you find the bj and the lock picks to find the headquarters. I am so stuck I hate it :p
Judith on 10/2/2011 at 22:28
Quote Posted by edudrekib
Just finished playing, stunning work Judith!
I fav parts opf the mission were
* The falling water in the sewers..
* The music in the underground crypt - very soothing..
* That you went my version of Lord Mercer - i was caught by suprise the first time so had to listen to it again - so I could listen to the lines etc lol
May I ask where you got all the custom textures from and the extremely cool ambient music for the crypt..?
Thanks! :)
I found basic textures for the mission long time ago, and they are from Dave Gurrea site. The rest comes from the most obvious texture resource site in the world, i.e. cgtextures. Crypt ambient music is a modified and cut up version of organs recorded in St. Peter's Church, don't know precisely where. I think I found that on freesound.org
pwyll on 11/2/2011 at 04:46
Quote Posted by kittykat
Hey everybody that has finished this mission please answer how to go on after you find the bj and the lock picks to find the headquarters. I am so stuck I hate it :p
You have to find
one door that leads to the sewers. Simply use the brute-force algorithm -
jump the fence of every house you can find and try to open each door. Eventually, you will find the correct one. More precisely -
the correct door is in the first house yard in the street where you lose the guy who you followed (closest to the arc you passed last).
Good luck!