kittykat on 11/2/2011 at 06:25
Quote Posted by pwyll
You have to find
one door that leads to the sewers. Simply use the brute-force algorithm -
jump the fence of every house you can find and try to open each door. Eventually, you will find the correct one. More precisely -
the correct door is in the first house yard in the street where you lose the guy who you followed (closest to the arc you passed last).
Good luck!
Thank you pwyll, you saved me from loosing more hair trying to find my way. I would have never thought I had to do that. ;)
Judith on 11/2/2011 at 10:17
Quote Posted by kittykat
Thank you pwyll, you saved me from loosing more hair trying to find my way. I would have never thought I had to do that. ;)
Kittykat, you should have read the last note left in the garden, it describes location of the entrance. Wow, that's nice! :)
fraten on 11/2/2011 at 14:51
Very, very nice Mission, Judith, well done! :thumb: Knowing your missions the first part was a bit dissappointing, I thought, but the underground passage is marvellous! Great! Beautiful! So, once again you made some TDS-Fans very happy. Thank you for that!
kittykat on 11/2/2011 at 18:02
Quote Posted by Judith
Kittykat, you should have read the last note left in the garden, it describes location of the entrance.)
I read that and went there but didn´t understand I had
to bang on the door, just saw I could not open it. So I ran frantically around for an hour before giving up and asking here.
I finished and this mission is awesome, just wish I could go inside the houses ;-).
thank you Judith. :thumb:
pwyll on 11/2/2011 at 19:06
I cannot find the key to the green door in the storage room. Would you give a screenshot of its location?
Malleus on 11/2/2011 at 22:10
Quote Posted by pwyll
I cannot find the key to
the green door in the storage room. Would you give a screenshot of its location?
I just played the mission, IIRC it's
in the boss room under the gargoyle statue (on top of a bookshelf). You can't see it unless you climb the bookshelf. Although I didn't find anything useful in that room. Is there a point going there?Quote Posted by readme file
Sometimes Garrett freezes while jumping. Equip a bow and aim, then withdraw.
GAAAH! I've been annoyed to insanity by this bug in several TDS missions! Thanks for this info, I didn't know how to fix it before - I always had to reload a savegame when it happened!
pwyll on 11/2/2011 at 22:45
OK, found the key. :)
There is no loot or notes in this room but there is a secret passage to the stars chamber.
Judith on 12/2/2011 at 12:55
Quote Posted by fraten
Very, very nice Mission, Judith, well done! :thumb: Knowing your missions the first part was a bit dissappointing, I thought, but the underground passage is marvellous! Great! Beautiful! So, once again you made some TDS-Fans very happy. Thank you for that!
Thanks! :) I tried to do everything to make the following part more interesting and tense, but I guess I can't please everyone ;)
Quote Posted by Malleus
GAAAH! I've been annoyed to insanity by this bug in several TDS missions! Thanks for this info, I didn't know how to fix it before - I always had to reload a savegame when it happened!
That's why there should be at least one broadhead arrow in every T3FM ;) It also helps if you find some ledge high enough to force Garret's jumping down animation — everything higher then 24 UU should be fine.
pwyll on 12/2/2011 at 14:55
The mission is cool! It reminds me a bit of Trace the Courier and the Lost City missions in Thief DP.
I like the new textures a lot. The dirt looks so real. The reflections are awesome! The falling water - great! The sewers are very impressive. I felt like a turtle ninja advancing through the long snake-shaped corridors. When I reached the big hall underground I was like "wow". Really impressive and the fog makes it mystical. The element of tracing the courier was a very interesting and exciting. The mission really grabs you from the first moment you start playing.
Thank you, Judith for this adventure! I really enjoyed the last 3 nights.
P.S.: The videos are awesome. Bravo, st8g8!