TDS mission: Valley (June/04/2008) UPDATE:All Languages. - by Flux
Garg on 24/8/2008 at 14:36
thanks but now im stuck again.
where is the necklace the agent is hiding? what ruins near the lionhead he means?
i found already 3 ingrients for the mixture at the lionhead , but where is the pepperbag ingrient?
Stingm on 24/8/2008 at 17:33
For the necklace go back to the tower with the lion head fountain and get to the room where you drop down to the area with the hole in the floor. When you get there look for a frobbable wall section near where you dropped. Once you have the necklace, goto Dyans and put it on her window ledge. She will come out and light the fire with the other pagan. Once that is done search both rooms, as one holds your missing ingrediant I believe. Hope this helps!
Sting
Angelot on 31/8/2008 at 08:48
Do you excuse friends, but... which is the system to overcome the abyss to enter in the room of Fresia? ... and the green fountain, which is her function? Thanks a lot in advance
Flux on 3/9/2008 at 22:08
You have to read the keeper diary, of course first you have to find it. All your needed answers are there.
tiger@sound.net on 5/9/2008 at 22:05
Most excellent work, Flux!I love rock-climbing and Ghosting, and this is the very best of both! :thumb:
(Btw, I am trying to talk a Japanese h-game producer, into doing a T3 FM.)
They are developing their very own 3d-engine and even our very old T3 engine would be light-years ahead of their Quake-with-tits work, for some real game-play, you know. :cool:
Beleg Cúthalion on 6/9/2008 at 06:56
The Japanese are famous for their unforgiving horror movies, aren't they...? :sly:
tiger@sound.net on 6/9/2008 at 09:05
Quote Posted by Beleg Cúthalion
The Japanese are famous for their unforgiving horror movies, aren't they...? :sly:
Yes, they are, especially in the Silent Hill, Grudge and Ring series.
(But Japanese h-games, to me, primarily deal with adult or sexual topics.) :cool:
Quote:
pavlovscat
@Hope Vincent
You don't need to select the keys from inventory. They will automatically open the door. If the doors are still locked, then you don't have the proper key yet.
So the two keys that I just got, from the desk of the sleeping man, will not be showing in inventory? (Talk about a strange game of blind-man's bluff.) ;)
Beleg Cúthalion on 6/9/2008 at 09:13
The keys work in the usual TDS style, i.e. doors are unlocked automatically once you have them in your inventory (see the menu --> objects or something).
tiger@sound.net on 6/9/2008 at 20:39
Quote Posted by Beleg Cúthalion
The keys work in the usual TDS style, i.e. doors are unlocked automatically once you have them in your inventory (see the menu --> objects or something).
Yes, that's it, Beleg. :thumb:
If you go to Gear -> Items, I have a Pagan Fruit, a Generator Fuse and 3 Keys.
But if I use the game's on-screen 3d inventory then I have none of those.
(I got confused because I saw keys in the "All the World's a Stage" FM.) :p
So, it might be a safer with avoiding those 3d graphics for keys?
Thanks, again, to Flux and his team of translators and testers for a great game!
tiger@sound.net on 10/9/2008 at 05:42
Thank you both, Stingm and Beleg Cúthalion. :thumb:
My problem, with Dyan, was that she would not exit her room.
(Imagine placing the amulet on Dyan's window and then she opens, says a few words and simply closes the door to continue mumbling to herself, behind a locked door.) :eek:
So I stealthed in, as she turned to close the door, stole her key and robbed her blind. And then I returned to open the door for her exit, where she finally lit the Green flame.
Bravo, Flux, with your new and very spooky creatures! :cool: