TDS mission: Valley (June/04/2008) UPDATE:All Languages. - by Flux
llanita on 20/2/2016 at 14:27
To get the fire arrows for the voodoo dolls, I'm supposed to go inside the huts? because they're locked and I don't have keys.
fortuni on 20/2/2016 at 15:20
Check the walkthrough.....especially the key location list below the lootlist :p
llanita on 20/2/2016 at 15:48
Ugh I always forget the key locations in walkthrough. And guess what. I clobbered those two a while ago. Who knows where the keys fell. :mad:
Thanks mucho my friend
Basso71 on 22/2/2016 at 18:32
I guess, Thief 3 Fm's are not my thing..:erg: I play this Mission and stuck at the beginning. I can't find a key for the first door, the one with the note. I knock out every pagan, but see any key. I look for another option to go forward but maybe I'm too blind to see:confused:
Please someone give me a hint!
ps. Oh, I also tried to jump on the other side of the rock.
Basso 71
llanita on 22/2/2016 at 20:53
Quote Posted by Basso71
I guess, Thief 3 Fm's are not my thing..:erg: I play this Mission and stuck at the beginning. I can't find a key for the first door, the one with the note. I knock out every pagan, but see any key. I look for another option to go forward but maybe I'm too blind to see:confused:
Please someone give me a hint!
ps. Oh, I also tried to jump on the other side of the rock.
Basso 71
Basso, here is a link to the Walkthroughs.
(
http://www.ttlg.com/forums/showthread.php?t=146308)
just open it and look for Valley walkthrough
JonesCrusher on 22/2/2016 at 21:08
I cant get any of the DL links to work?
llanita on 22/2/2016 at 21:11
Quote Posted by JonesCrusher
I cant get any of the DL links to work?
I got mine from there
(
http://thiefmissions.com/m/Valley#m) http://thiefmissions.com/m/Valley#m
Basso71 on 24/2/2016 at 11:17
@ Ilatina and Fortuni
Thank you:thumb: So I was on the right way (to jump over the rock), but after I tried it more than onces and broke me the neck, I thought this isn't the right way!
The mission was not bad, but for my taste a bit too much running around for keys.:p
Basso 71
llanita on 24/2/2016 at 15:11
You're welcome. :D:thumb:
<Username> on 28/5/2022 at 07:10
With some improvements in game design and bug fixing, Valley could have been one of the best T3 fan missions: The ruins in the valley are a beautiful location, the story is more engaging than in many other missions, and the scripted sequences with the Pagan witches could have been a highlight.
Unfortunately, Valley is hampered by two glaring issues: Firstly, you spend most of your time in a badly designed key hunt with unlabeled keys and no hints, forcing you to trudge through the map again and again as you try all the remaining unlocked doors whenever you pick up a new key. Secondly, the game-ending bug which causes Dyan to stay in her room after you placed the amulet may wreck your playthrough. I encountered it both with and without having picked up one of the four quest items, so I don't know what caused it during my two attempts.
Just when I was about to give up and ask on the forums for a save game, I managed to make just enough noise to coax Dyan out of her room and on to the spot where she is supposed to fire an energy bolt at the green fountain. Even though she was in search mode, she still stopped to fire the bolt, which lit the green fountain.
Stats:
* Expert difficulty
* 122 minutes
* 93% loot
* 4 hints needed
Elements I liked:
* The valley is an unusual, interesting, and beautifully rendered location.
* The map is large, yet there are no loading zones to interrupt the flow of the adventure.
* There is variety to the objective types, and they change over the course of the mission.
* In some areas, you can observe patrolling Pagans from a vantage point above them. I love missions that have multiple vertical layers to them.
* The custom tree beasts surprised me.
* The custom loading screen looks great.
* A first in T3 fan missions: guards with helmets that can't be knocked out.
Elements that could be improved:
* After Cabot, this is Flux's second mission with a key hunt. All keys are unlabeled, and you get no hints on where the keys are. Your best bet is to take notes on all locked doors you find and try them all again after you picked up a new unlabeled key.
* It is easy to miss a key or a quest item when you are searching a room. If you do, you are stuck in a large map with no clue as to where to look.
* The window where you must place Dyan's Amulet is easily missed, which may leave you confused as what to do.
* There are too many locks to pick for my taste. It got tedious having to pick yet another door and yet another chest.
* "Voodoo dolls" and "hexes" do not fit well with the Pagan lore. I would have chosen different descriptors.
* When I picked up the first healing potion and first elemental arrow of a new type, I got the prompts on how to use them. These are not needed in fan missions since players should be familiar with them from the original missions.
Bugs:
* There is a game-ending bug which causes Dyan to stay in her room, preventing you from finishing the mission.
* South of the hut where the two voodoo dolls are hanging in the trees, you can squeeze through a gap in the rock wall and go slightly out of bounds.
Hints needed:
* Missed the two keys on the desk in the room where a thug is sleeping. I did not spot them in the darkness.
* Failed to remember to go back to beginning of the mission to check a metal gate for which I had found an unlabeled key.
* Could not find Dyan's amulet. I missed the cache even though I was close to it several times.
* Only got 76% loot and had to find the rest with the help of fortuni's excellent walkthrough.