Geppanda on 29/4/2006 at 19:45
I know this was requested before, but I would really appreciate it if someone came up with a way to make your stats available from pause menu. I've been trying for days to get the mission stats window to come up as an option in hte pause menu, but nothing has worked. If anyone has come up with a solution so that you can check and see how many times you've been caught or how many bodies have been found please let me know.
Geppanda on 29/4/2006 at 22:22
Ok, so I do know that you can completely replace one of the buttons on your puase screen with the mission stats option by simply opening up the T3UI.ini in your T# system folder with notepad or something and replacing the lines
[FactionWindow]
Type=T3FactionWindow
with
[FactionWindow]
Type=T3MissionStatsWindow
;Type=T3FactionWindow
I just chose the faction window because it seemed the least useful. This will give you your current stats as well as the stats for the lest level you played. You can change the name on the button by changing the line
ButtonText=<string=T_ButtonFaction>
under the [PauseScreenFActionTab] heading to
ButtonText=<string=T_ButtonMissionStats>
I also found it helpful to increase the number of visible lines so that you could read more of your stats at once, but that's just preference.
If anyone know how to get the stats in there without losing a button, let me know.
Geppanda on 29/4/2006 at 22:45
Ok, sorry to be having this conversation by myself, but I just realized two things:
1.) It took out what I had posted in angle brackets, so
Quote:
ButtonText=
under the [PauseScreenFActionTab] heading to
ButtonText=
should have been:
ButtonText=(string=T_ButtonFaction)
under the [PauseScreenFActionTab] heading to
ButtonText=(string=T_ButtonMissionStats)
except with angled brackets (<)
2.) The faction button is not available til after you read Inspector Drept's note in the Keeper Library, so if you want to see your stats before then you'll have to swap it for a different button.
Raven on 30/4/2006 at 09:09
nice one. If I find it in myself to play T:DS again - I will consider this mod.
Fig455 on 30/4/2006 at 22:26
thanks, I was just wondering if this was possible. :thumb:
tiger@sound.net on 22/5/2006 at 06:33
Thank you, very much, Geppanda! :thumb:
And now, I am attempting to try your logic in the T3Menu.ini at its end.
[Player Mission Status]
{
(Mission Stats Window, EXEC MissionStatsWindow)
(T3 Mission Stats Window, EXEC T3MissionStatsWindow)
}
*** Above, please replace the ( or ) with < or > ***
But both of those ideas only get ignored, so far. :(
And here is where I am starting this idea from,
(
http://ttlg.com/forums/showthread.php?t=102765&highlight=DebugMenu) T3Menu.ini
(
But it might become a pretty sweet trick to use that fairly simple T3Menu as an expansion menu for our T3 game,
if we could call those "menu functions" within the T3UI.ini, from that easily expandable T3Menu? ) :)