michael a on 28/5/2024 at 09:49
Quote Posted by Hanover Aldercash
Thank you for mentioning this was a Thief 2 mission. I believe it also requires NewDark.
I do not recommend texture/model replacers.
KNOWN BUGS
- Prunesies make you immortal.
- If you save and load after PSMCK, you lose water immunity.
- The optional objectives should be mutually exclusive as indicated, but for now you can do both. It's not recommended, as it makes the endgame silly.
- Pagans count as bystanders, despite attacking.
Perhaps you should consider patching your mission.
Seems like PSMCK
picking that golden beast should be done at the very end of mission
Mefix on 28/5/2024 at 11:02
Amongst the humorous missions, this takes the cake. Well done playing to the T3 Theme with the twists on ironic level of detail, it was hilarious! The whole thing made me chuckle loads along the way, Trickster's Cork, Yoga Class, Stealable "everything", poem in bucket and the private stall bowels especially :cheeky:
Stats: 48 minutes with 3169/3951 loot found
A few bugs as mentioned previously but nothing a patch or two cant fix.
Btw strong Deus Ex vibes at the beginning, scratched an itch a bit.
sub-res on 28/5/2024 at 14:29
Never in my life did I ever expect to emerge from a Goatsy portal and that alone already made this FM worth the ride.
Hanover Aldercash on 29/5/2024 at 01:59
I just uploaded a bugfixed version. See second post from the top.
If this drops me out of the contest, so be it.
downwinder on 29/5/2024 at 03:57
going to play new version tonight :), i am wondering is there a easy way to access beach, also on left side of beach is a door i was never able to figure out how to open,any clues also where is the manuscript objective? is there any objective by doing the area with rideable manhole elevator?
download for 1.1 for some reason loads om missions, playing on thief 2 so not sure what the issue is any one confirm?
sub-res on 29/5/2024 at 08:06
Quote Posted by downwinder
going to play new version tonight :), i am wondering
is there a easy way to access beach Sweet oil did the trick for me,
there's a vial nearby on top of the wooden structure right after exiting the Militia/Keeper area, just before you have to make the dive.
Hanover Aldercash on 29/5/2024 at 16:30
Quote Posted by downwinder
download for 1.1 for some reason loads om missions
It works fine for me on a fresh installation. Do you have the file "One Mans Trash 1.1/strings/english/MISSFLAG.STR"? It should look like this:
Code:
miss_1:"skip"
miss_2:"skip"
miss_3:"skip"
miss_4:"skip"
miss_5:"skip"
miss_6:"skip"
miss_7:"skip"
miss_8:"skip"
miss_9:"skip"
miss_10:"skip"
miss_11:"skip"
miss_12:"skip"
miss_13:"skip"
miss_14:"skip"
miss_15:"skip"
miss_16:"skip"
miss_17: "no_briefing,no_loadout,end"
protean on 29/5/2024 at 17:50
I had the same issue as downwinder (version 1.1 loading OMs instead of the FM) and I think I know why- after dropping in the zip file as-is and installing through FMSel, the folder that has all the files for the FM is contained within another folder that's preventing FMSel from loading up the mission. It goes: (wherever your unzipped/installed FMs are) -> One_Mans_Trash_1_1 -> One Mans Trash 1.1. I just copied that last folder directly over to where my installed FMs are and the mission is loading fine now.
By the way, I played this mission almost all the way through on the original version but got stuck at the very end- where exactly am I supposed to leave the mansion? Maybe something wasn't opening up in the version I was playing, and I'll figure it out replaying 1.1 tonight, but I felt like I went all over the place and completed all the other objectives and couldn't find where I was meant to exit.
Other than that, I had quite a bit of fun with this one ^_^ Some of the humor wasn't necessarily for me lmao, but I really liked the sorta whimsical approach to a more modernized version of the City. The decoration of the pawn shop (and the owner's outfit), and the existence of the Syncretists especially were really amusing. Lots of fun little touches. The recreation of the TDS fog gate & loading screen was also a delight.
baeuchlein on 29/5/2024 at 17:58
v1.1 also did not work for me, and an OM was started instead. The reason is that unpacking the zip file usually creates the parent folder/directory "One Mans Trash 1.1", which is built into the zip archive of v1.1, but was not built into v1.0. I re-packed the contents so that the parent folder was not used as a base folder when zipping up the files, and the result worked fine. Why it did work for the author, however, I cannot explain.
(P.S.: protean posted faster than I did. 1st place for him/her, then;))
Two more things...
In v1.0 and v1.1, there are three textures which cause error messages in
Thief2.log, and may lead to graphical distortions with certain video cards, and also to massive slowdowns. The textures are
barons.png,
kithpoo.png and
yoga1.png, and are located in the
txtrepl folder.
The problem with these textures is that they are "non-power of two", meaning their dimensions don't follow the matematical formula "X=2 raised to the power of N, Y=2 raised to the power of M" (dimensions in pixels). Resizing these textures so that the dimensions follow the "X=2^N, Y=2^M" rule solves that problem. Even if only one of these dimensions is changed and the other is not, leading to a stretched texture in the used graphics manipulation program, the textures will be displayed correctly in-game.
I also have the problem of textures missing when the Enhancement Pack 2 (the version that could be downloaded on February 27th, 2024, to be precise) is present, and everything looking fine if the EP2 is not used. The textures are exactly the same in the area where Thinking Robot's screenshot was made. The only difference is that in my case, the textures are completely black instead of completely blue. This problem is independent of the "non-power of two textures" thing I whined about above. Not using the EP2 is a quick fix for this situation. In
monolog.txt, lots of texture-related errors are listed, and the last line reads "HEY! YOU! Out of Texture Slots!"
The problem very much reminds me of what some people saw in "Whispers Below the Cobblestone". NamelessVoice, who assembled the EP2, wrote a short explanation about the EP2/"Whispers..." problem (
https://www.ttlg.com/forums/showthread.php?t=151253&p=2495882&viewfull=1#post2495882) here, with a link to a more detailed explanation as well. Maybe this information can be used to solve the problem.
Apart from all this... I liked "One Man's Trash", although at times it was a bit cramped (leading to a constipated environment:cheeky:), and there were some things I did not understand.
protean on 29/5/2024 at 18:20
Quote Posted by baeuchlein
(P.S.: protean posted faster than I did. 1st place for him/her, then;))
Just 'him' works :p & you explained it much more efficiently than I did, though. :)