voodoo47 on 14/1/2016 at 13:14
I'll need saves, I don't have time running around the levels trying to find the spot. screenshots and descriptions also help.
Unna Oertdottir on 14/1/2016 at 13:37
It's the servant (870)
His alert response-->alert level is "moderate". I think it should be "high"
The same issue with the guard (808)
voodoo47 on 14/1/2016 at 14:51
will check, if it's just that, the fix will be trivial.
Unna Oertdottir on 14/1/2016 at 15:32
You could also apply the same setup to the woman in the kitchen (873). There's a blue chest there and it's almost impossible to get that loot (on expert).
voodoo47 on 14/1/2016 at 15:38
yeah, already noticed. ok, edit miss33.mis.dml and add this;
Quote:
//attempt to fix the oversensitive AIs in the kitchen
ObjProp 870 "AI_AlrtRsp"
{
"Alert level" (3) High
}
ObjProp 872 "AI_AlrtRsp"
{
"Alert level" (3) High
}
ObjProp 873 "AI_AlrtRsp"
{
"Alert level" (3) High
}
this should make both kitchen servants and the drunk guard only react on level 3 disturbances. guard 808 is not in the kitchen, so I've left him out for the moment. remember, a level restart is required to test the edited dml.
Unna Oertdottir on 15/1/2016 at 09:04
Much better now. Maybe I was just lucky.
anlat on 4/6/2020 at 10:47
Old thread. But would this work with Angelloader? I'm put voodoo's fix on the SoD's folder, but I'm still getting that annoying guard alert.
Nevermind. Fixed it.