Soul Tear on 3/1/2015 at 17:46
I want to implement teleport Garrett to other place by a button in inventory and then return to the same position. That is, the use of teleportation back and forth should be possible from anywhere in the world.
Is there any way to do it?
ZylonBane on 4/1/2015 at 19:42
It might help if you said that the "other place" is a fixed or variable location.
Soul Tear on 4/1/2015 at 21:21
This is a fixed place.
I looked different information, and apparently it is impossible to implement. I know that I can use concrete rooms or throw the object as it was in the Insanity's Crescendo. It seems that I have to settle for something less convenient and suitable.
Yandros on 4/1/2015 at 22:15
It should be pretty simple using S&R. I'll work up a demo this evening or tomorrow.
Xorak on 4/1/2015 at 22:17
Can't you do the same sort of thing as in Insanity's Crescendo, except the object is invisible and the player doesn't know it's there? When you press the button, it creates an invisible marker where the player is standing and that becomes the anchor point for the teleportion.
Nameless Voice on 4/1/2015 at 22:54
This can be easily done.
Teleport a marker or teleport trap to the player's current location, then teleport the player to the second location.
To get back, just teleport to the teleport marker that you moved before teleporting the first time.
Yandros on 5/1/2015 at 02:57
That's precisely what I had in mind, using receptrons, and perhaps NVFrobToggle to send alternating stim intensities.
Yandros on 6/1/2015 at 00:04
Sorry forgot to work out a demo last night, will try to get to it tonight. Terry, I think those are all fixed locations, what ST needs is to jump back and forth between one fixed location and the player's current location.
Ricebug on 6/1/2015 at 10:17
I don't think that's ever been done in a video game before. To what end?