Paz on 26/2/2009 at 16:49
Yeah, I know this should probably go in the Terra Nova forum, but the only people who've been there in the last two hundred years are:
(a) Me, doing 'research' for this article
(b) ... no, that's it
(ok not quite, but I think more people will see it here)
So yes.
I email-chatted to Dan Schmidt (who seemed to be a very nice chap) about Terra Nova for the lovely people at IncGamers and then
cut and paste his replies into an article wrote about it. Maybe you're interested in that, I don't know! You should be, obviously.
If you are, it's here: (
http://www.incgamers.com/Features/162/Terraforming)
Digital Nightfall on 26/2/2009 at 17:09
I can understand not wanting to go into the lonely quiet room of the TN forum, but there's still general gaming.
Paz on 26/2/2009 at 17:13
Works for me!
Fafhrd on 26/2/2009 at 17:26
Quote:
in an attempt to make the player feel as
emersed in the action as possible.
Really, Paz? :tsktsk:
Kolya on 26/2/2009 at 17:34
Good article. As a gamer who only played into this game a bit, about two years ago, one thing I really felt that was missing was multiplayer. Of course that wasn't to be expected back then. But nowadays a single player mode would just be tacked on to this kind of game.
I also felt that the interface was very much inherited from System Shock. The resolution could be set higher than 320x200 though. In the article it sounds like that was the best the game could do. Or Dan Schmidt makes it sound so.
In any case I linked your article in the (
http://www.strangebedfellows.de/index.php/topic,459.msg1153.html) TN thread over at Strangebedfellows. A 2009 review plus interview of an LGS classic demands my respect. Hat duly removed.
With that said, maybe I will finish TN-Portable one day. I still have parts of it lying around here. It isn't that hard to run.
Paz on 26/2/2009 at 17:40
Quote Posted by Fafhrd
Really, Paz? :tsktsk:
Hey man, I'm no sub-ed. Fixed now - YOUR COMPLAINTS GET RESULTS!
(Adding 'amusing spelling errors' tag)
Thanks! Extra coverage is always appreciated.
henke on 26/2/2009 at 17:55
Ultima Underworld wasn't the first game ever to feature real time first-person environments. (
http://en.wikipedia.org/wiki/Catacomb_Abyss) Catacomb Abyss preceeded it by about 5 months. Quite possibly there were others before that one as well. SECONDLY, when the LGS team were writing about passing on the flag of innovation to other developers I don't think they were encouraging anyone to make
a sequel, like you're suggesting. In fact, I think they were talking about the exact opposite of that.
Otherwise, good article! :thumb:
Paz on 26/2/2009 at 18:10
Quote Posted by henke
SECONDLY, when the LGS team were writing about passing on the flag of innovation to other developers I don't think they were encouraging anyone to make
a sequel, like you're suggesting. In fact, I think they were talking about the exact opposite of that.
I agree that when they wrote it they wouldn't have been looking for people to interpret their words as 'please make a Terra Nova sequel' - however, it's been thirteen years since TN now, and nine since LGS wrote that message. It doesn't seem too unreasonable to hope that the sentiment could be applied to a modern TN follow-up, IF it proved suitably innovative (and not just a shoddy cash-in which clearly nobody would want!)
It would need jump-jets though.
Powerful, amazing jump-jets.
Angel Dust on 26/2/2009 at 21:18
Nice article and I for one would welcome a modern Terra Nova. It was, well actually still is, a truly great game apart form the rubbish FMV. I haven't played it in a few years but this write up has got me in the mood. Of course whether I can get it working is another matter.
Vraptor7 on 27/2/2009 at 14:20
Nice one, Paz. I played the game quite a bit but I don't think I ever finished it.