swaaye on 14/3/2009 at 08:20
I played the TN demo back when it came out. Right off of a Computer Gaming World demo CD, most likely. I really liked the demo, but for some reason never bought the game itself. Probably because I was a poor high school kid at the time.
I have managed to get the game now though. I played it a bit a while back. It certainly is rather unique and entertaining. It's really too bad that this kind of mech simulation is so dead now. The variety of games was just so much better back in the '90s. At least for the kind of games I'm into. Or was into, more accurately.
btw, where can i find lesbian vampire porn?
EvaUnit02 on 14/3/2009 at 10:17
Quote Posted by swaaye
btw, where can i find lesbian vampire porn?
Google Laurel K. Hamilton.
june gloom on 14/3/2009 at 18:14
Tampon porn would also work.
Ishy on 17/3/2009 at 02:32
Paz is a legitimate journalist now, and I've achieved nothing with my life! DAMN YOU PARRISH
I came to Terra Nova when it was already old - after Thief, at least - but still enjoyed it enormously. Even the cheese!
Quote:
"My ears were burning.."
"Hopefully the FIRE will SPREAD!"
Now
that's dialogue.
And I still have the Sara background music burned into my brain.
I seem to remember PC Gamer UK attributing Terra Nova's commercial failure to it not looking good in screenshots, which.. is possible. You only notice the impressive things like the landscape NOT being a backdrop and the sort-of-3D sprite models when you see them moving. That 3D sprite stuff was a real dead-end technology, wasn't it? I think Magic Carpet had something similar, but that's all that comes to mind.
PigLick on 17/3/2009 at 16:05
.....
Nab on 1/4/2009 at 19:26
Quote Posted by Ishy
... That 3D sprite stuff was a real dead-end technology, wasn't it? I think Magic Carpet had something similar, but that's all that comes to mind.
It was a dead- end technology only if your timemachine is running in reverse. 3D sprites were the precursors of modern 3D models. Once upon a time - chances are your parents hadn't met yet - computers were not that powerful and developers had to pull any number of stunts to produce the illusion of 3D.
Sprites are still in use, though today you call them imposter or billboards in most engines and most are used to display faraway object ie, objects that you generally see only from a limited number of perspectives
Paz on 21/6/2009 at 13:54
Quote Posted by Ishy
Paz is a legitimate journalist now
well let's not go crazy ...
i'm currently transcribing five million interview quotes about Syndicate so i'll be spamming the hell out of gen-gaming again when that's ready
Sulphur on 21/6/2009 at 14:08
Syndicate's a fantastic choice for a write-up, actually. Did you manage to get in touch with any ex-Bullfrog people about it? Do linkify us to your article when you're done, we'd love to read it. :thumb: