bassoferrol on 10/3/2019 at 21:03
I think there should be an option if possible to avoid all the tips in the first three missions on normal difficulty.
They distract me more than any other thing.
I still like to play in normal, and once you know how to move around...
Psych0sis on 10/3/2019 at 21:03
Quote Posted by voodoo47
as far as mantling is concerned, if something wasn't mantleable in oldDark, it also shouldn't be mantleable in NewDark.
Just like that "totally un-mantleable never in a million year could you climb this" wall in Haunted Cathedral, right? :rolleyes:
skacky on 10/3/2019 at 21:06
I've been very critical of voodoo in the past but I think he's right this time. You shouldn't be able to mantle on small objects such as torches of wall lights, mostly because it just doesn't make any sense in the first place. The OMs were also made without this in mind. Also, I do believe .dml changes to make certain objects non-mantleable is a much more preferable solution than altering the missions themselves to add pieces of geometry to prevent the player from climbing out of the map.
Another thing, it's probably already the case but I just don't have much time these days: it'd be nice if all the optional stuff that comes with the patch is ticked off by default, unlike in TFix Full for example. It's fairly annoying to have players just go through the installation process and then see them play your stuff with T2 textures in TG for instance, since the two are stylistically quite different.
voodoo47 on 10/3/2019 at 21:11
being critical is good, as long as a productive discussion follows, and things get done properly (or at least in the best way currently possible) in the end. (
https://www.ttlg.com/forums/showthread.php?t=149512&page=2&p=2416167&viewfull=1#post2416167) this - not helpful.
I have no idea about the mentioned wall, but yeah Cathedral needs some good hammering, but boy is that level annoying to actually hammer on.
Quote Posted by bassoferrol
I think there should be an option if possible to avoid all the tips in the first three missions on normal difficulty.
probably a too niche thing to warrant an option in the patcher - remember, overcrowding it with too much stuff is actually a bad thing.
Quote Posted by skacky
it'd be nice if all the optional stuff that comes with the patch is ticked off by default
this is how the current loadout screen looks like:
Inline Image:
https://i.imgur.com/oTPOz3p.jpgI would maybe untick Dromed, as most people won't need that, but the rest should be fine - lets see;
- mission and resource fix/overhaul: yes and yes, this is the thing you want in your life. I wouldn't even make it optional.
- carry body mod: why say no to having the proper icons and meshes displayed? this is a full fix if I've ever seen one.
- interactive candles: again, why not to have the candles working properly, as originally intended?
- EP1: gets rid of lowres models and textures, good stuff, definitely recommended. would leave it ticked.
- T2 skies: the vanilla skies are just awful. leave ticked.
- T2 water: arguably not that awful, but ditto.
the idea is (as far as I can tell with TFix) to have a nice, rounded up game after patching up in the default configuration. imho, that is the purpose of an universal patcher - it's for people who just want to run one exe, let it do its magic, and end up with a game that plays and looks good, without having to dig through stuff themselves.
Jax64 on 10/3/2019 at 22:18
Firstly, I certainly do not want to implement anything that everyone thinks would detract from the game. I welcome any feedback, and I consider such discussion as this important. In this case, criticism will likely be for the benefit of the project.
As of now, I am only considering disabling mantling for the Cemetary Door and Iron Fence objects, both of which were not able to be climbed without new mantle nor intended to be by all evidence. This is, of course, the problem. It is difficult to say with certainty how the developers intended for this to behave. I am not aware of any fan mission that relies on or features mantling on these, but I very well could be mistaken. I could implement this exclusively for the original missions, but then there would be a difference in gameplay between FMs and OMs. Despite this, is this the consensus?
As for the default component selection, I agree with having DromEd unticked by default since the average user will likely not want nor use it. Though with the other default components, I remain unsure. All components other than NewDark are fully optional and it may be the case that the default (other than DromEd) ones would be desirable for the majority of users.
marbleman on 10/3/2019 at 22:33
Definitely leave DromEd unticked as some of its input commands may conflict with the game. People who want to DromEd would likely create a separate install for that, but having DromEd in the install you intend to play in is a really bad idea.
I would also recommend leaving EP, skies, and water unchecked as they don't just "get the game rid of low-res stuff," they effectively change the look of some of its aspects.
voodoo47 on 10/3/2019 at 22:36
the thing is, the vast majority of people using the patcher will not touch the default settings - whatever is there, will end up being used by Joe the Taffer, so we don't want to disable good stuff just because some/a few people like their game to be (almost) completely vanilla. those who are not satisfied with the default loadout, are free to deselect stuff they don't want.
or, to make it simple, some resources looking slightly differently is preferable to them looking strikingly lowres/ugly. the skies would be a good example, the vanilla textures are just a pixelated mess, no one should be forced to look at that, ever.
unless someone has a concrete example of a fan mission where disabling new mantle on iron fences and cemetery doors would cause serious problems, I'd keep the fixes global. they just shouldn't be mantleable, period.
marbleman on 11/3/2019 at 08:20
Decisions should not be made on "unless someone proves against it" is all I'll say.
voodoo47 on 11/3/2019 at 10:00
the way I see it, the question we are asking is, "should we deprive the vast majority of a fix/enhancement just because one person in a thousand might have an issue with it/not like it?"
also there always is that one guy that did something so crazy in his mission that you have no chance of making your patcher ready for it - that's what (fan) mission dmls are for.
marbleman on 11/3/2019 at 10:27
No, the question is, "should we apply a "fix/enhancement" that literally nobody is asking for to 1000+ FMs where it's bound to have undesirable results?"
I've offered my help to Jax64 and will test the OMs extensively to make sure that the fix actually serves as a fix rather than an arbitrary change. But as far as FMs are concerned, I am adamantly against such a blanket change.