Angel Dust on 7/6/2012 at 11:32
I haven't pledged myself as I hadn't played any of the previous games but this campaign, and Chris Jones' awesome voice, has inspired me to change that. Halfway through Under a Killing Moon and, despite it being very dated looking, I am quite enjoying myself so far. I really like the in-built hint/walkthrough system and how it works with the points system; means I don't feel too cheap when I inevitably turn to it, my adventure game muscles are a little out of shape, because, hey, I earned those points!
slipknot on 7/6/2012 at 11:38
Quote Posted by Angel Dust
I haven't pledged myself as I hadn't played any of the previous games but this campaign has inspired me to change that. Halfway through
Under a Killing Moon and, despite being very dated looking, I am quite enjoying myself so far. I really like the in-built hint/walkthrough system and how it works with the points system; means I don't feel too cheap when I inevitably turn to it, my adventure game muscles are a little out of shape, because, hey, I earned those points!
The Pandora Directive was the first adventure game i ever played and still my fav. Under a killing moon was so much ahead of it's time for FMV.:thumb:
Angel Dust on 10/6/2012 at 12:05
Well, I've now finished Under A Killing Moon and despite some atrocious acting, wobbly pacing, ugly graphics (I'm not just talking about the tech here - the art direction is all over the place), wonky controls and far too many assemble-the-scraps-of-paper puzzles, I really, really enjoyed it. Much like Tex himself, it's just so goofy and loveable. The plot is keeps you hooked the way a pulpy bit of noir should and it was cool that generally the first thing you'd do when starting a new act would be to go to your usual informants (you quickly pick up on who is the right person to ask for particular info) much like your traditional gumshoe does. The FPP exploration and navigation works well, despite the aforementioned wonky controls & general ugliness, and makes scouring the areas for items and clues just a little bit more fun and immersive.
Definitely picking up the other games in the series, which I assume improve upon this template, and I've now pledged $15 to the Kickstarter.
slipknot on 10/6/2012 at 12:45
Quote Posted by Angel Dust
Well, I've now finished
Under A Killing Moon and despite some atrocious acting, wobbly pacing, ugly graphics (I'm not just talking about the tech here - the art direction is all over the place), wonky controls and far too many assemble-the-scraps-of-paper puzzles, I really, really enjoyed it. Much like Tex himself, it's just so goofy and loveable. The plot is keeps you hooked the way a pulpy bit of noir should and it was cool that generally the first thing you'd do when starting a new act would be to go to your usual informants (you quickly pick up on who is the right person to ask for particular info) much like your traditional gumshoe does. The FPP exploration and navigation works well, despite the aforementioned wonky controls & general ugliness, and makes scouring the areas for items and clues just a little bit more fun and immersive.
Definitely picking up the other games in the series, which I assume improve upon this template, and I've now pledged $15 to the Kickstarter.
Cheers for pledging $15 it all counts the other 2 games shits all over UAKM, you can buy the pandora directive and overseer at GOG. better story better actors and better graphics you will enjoy it.:thumb:
icemann on 10/6/2012 at 18:26
Getting the earlier games of the series on GOG is definitely on my todo list. Look forward to playing them at some point.
Renzatic on 10/9/2013 at 07:49
That was the most goddamn awesome thing ever.
Sulphur on 10/9/2013 at 08:09
Looks like a TV show. With some hilarious acting. I don't remember the performances in the previous ones being this hammy... maybe it'll work? I'm kinda turned off by the makeup and set dressing going in hand with the ridiculous acting, I won't lie. Frame it with less talking heads, guys, gosh! Put some more budget into those backgrounds and pull back a bit, give the actors space to breathe.
Also, I think Tex'd look better with some grain and more post-process on that film, digital makes stuff look cleaner, clearer, and unfortunately, more obviously low-budget.
Renzatic on 10/9/2013 at 08:17
The hammy acting, the sets, the style...everything about it is exactly what you'd expect from a modern Tex Murphy game. I wouldn't change a thing.