Zontik on 28/12/2017 at 07:18
Quote:
All works fine now whit this method: (standard loot + door properties). But in this case whene loot is inside inventory and i frob again the drawer, happen an error.
Add
TrigWorlFrob script to the loot (you need also 'Script' flag in FrobInfo property, but I believe standard loot has it already), then link it to another trigger. I would suggest this trigger to:
1) close the drawer;
2) make it FrobInert.
You can miss '1)' if you wish, but this may offend the ghosters.
I think there is no need to invent something overcomplicated. You open the drawer... take the loot... close the desk. That's all. The real thief does the same thing.
LarryG on 28/12/2017 at 10:34
... so, for text on screen ... wait, that's not what this thread is about ... wtf????
1. Make the loot into a particle!! (SFX > Particles > Active=Checked, Launched continually, Attached to object, and take the defaults for the rest of this property - generally all zeros - and Particle Launch, take the defaults too)
2. Particle attach the loot to whatever you want.
AnotherGarrett on 28/12/2017 at 13:37
Quote Posted by LarryG
... so, for text on screen ... wait, that's not what this thread is about ... wtf????
I wrote in my 2nd post this. I'm new on ttlg and I'm very sorry for this. I can't change title or split the thread. Please can soneobw do this for me? And sorry. Sorry. Sorry. Ok?
For other answers thanks to all. I will try all the suggestions.
Sheesh.
Yandros on 28/12/2017 at 13:49
DetailAttach will work fine. Just remove the Physics > Model > Type so it has no model.
AnotherGarrett on 29/12/2017 at 22:22
Thanks to all again. For some reasons i can't solve this problem. Off course... i need to do more xp to reach the level up. :cheeky:
But... it is possible to use a simply create trap? I read a tutorial and it seem really simple...
Sheesh...
Sorry... thread is not yet splitted.
leconbras on 6/3/2018 at 22:51
Is it possible to choose which page to display (for exemple, only page_1), but for objects with book/art property? For onscreen text I know it`s possible.
Yandros on 7/3/2018 at 00:50
Nope. As far as I'm aware, that capability is limited to OnscreenText from tnhScript.
leconbras on 7/3/2018 at 02:44
What a pity. It would be interesting to be able to write all the texts in just one str file and just discriminate the corresponding page directly in the object's properties.
Yandros on 7/3/2018 at 04:45
We did that with onscreen text for all the book titles in DCE mission 1, but yeah I don't know how to do it with book text.