Renzatic on 24/10/2013 at 04:24
Quote Posted by spiderman92
yea i know that...i'm not a Programmer , only a mapper , i know your work , you can do something ? if yes let me know!!!
Like help you? No. I'm too busy and too flaky to join up on a project right now. (
http://www.ttlg.com/forums/showthread.php?t=140709&highlight=Texture) But I can offer suggestions.
edit: I didn't realize how many of my links are broken in that thread. I must've deleted the wrong tutorial thread when I cleaned out my Dropbox. Oh well, there's enough there to get you started.
Quote:
but about the FX i can say that ,i'm using the skyrim fire in my mission , we can use the modern effects
Oh, most definitely. But since NewDark doesn't have them, you gotta make due with what you've got. The one thing I can say is that working within constraints does help you become a better artist. Doing a lot with a little is very much a skill, and one that Dromed will definitely teach you.
spiderman92 on 24/10/2013 at 04:38
Quote Posted by Renzatic
Like help you? No. I'm too busy and too flaky to join up on a project right now. (
http://www.ttlg.com/forums/showthread.php?t=140709&highlight=Texture) But I can offer suggestions.
edit: I didn't realize how many of my links are broken in that thread. I must've deleted the wrong tutorial thread when I cleaned out my Dropbox. Oh well, there's enough there to get you started.
Oh, most definitely. But since NewDark doesn't have them, you gotta make due with what you've got. The one thing I can say is that working within constraints does help you become a better artist. Doing a lot with a little is very much a skill, and one that Dromed will definitely teach you.
no , don't need , i'm REALLY satified of what i do in 2 monhts of droemd knownledge , 2 Cathedral ( complete of internal and external with complex archs ) maybe i can teach them to you :) i saw something of yours and it sound not very complex about the brushing
I'verebuilt the " TDS Rutherford Castle " and " St' Edgar's Cathedral from TDs ", not bad for a newbie , my first map friend was built for Quake 1 ...with program called Qradiant , "92" i don't know if you understand
Bye!
MysteryMan on 24/10/2013 at 05:45
Thats beautiful work spiderman92 ! You have a gift for architexture, and an eye for beauty and atmosphere!
That arch work is really superb, and the medieval atmosphere is fantastic ! You and cardia1 should work on a project together someday!
gigagooga on 24/10/2013 at 10:57
Quote Posted by spiderman92
...i saw something of yours and it sound not very complex about the brushing...
is complexity of brushes something that makes fm impressive?
PinkDot on 24/10/2013 at 21:15
Quote Posted by R Soul
I don't think he's talking about the basics of texture mapping. He might be after something like a parallax effect, where you have different layers of distant art.
NewDark certainly doesn't support that, but I have an idea for something you could try. Objects can extend into the sky and still be rendered, as long as their centres are in air. I saw that used to good effect for Mission X.
You could try have two cylinders, different sizes and textures, each with their faces pointing inwards. The outer cylinder could be a lot bigger, but taller. That might make it look closer when standing still, while also appearing to shift a lot as you move.
If you can have objects extending into sky - let's say a dome or a cylinder with transparent layers of clouds, can you not make it rotate slowly using Tweq rotations? With several of them rotating at different speed, you could achieve some three dimensional effects, I belive.
spiderman92 on 25/10/2013 at 12:12
Quote Posted by gigagooga
is complexity of brushes something that makes fm impressive?
LOL , its enough a bir Air brush with a.i. walking inside ?
c'mon...
spiderman92 on 25/10/2013 at 12:46
a demo
[video=youtube_share;gCC-6wfH_Go]http://youtu.be/gCC-6wfH_Go[/video]
PinkDot on 25/10/2013 at 12:51
Quote:
i can't find out how make a texture slide on a object or on a brush
I don't think you can slide a texture in-game. (apart from making a loopable animated texture, New Dark supports up to 100 frames)
What I meant was to rotate entire object. There is a system in Dark Engine called Tweq, which allows for very simple animations like translation, rotation, joint rotation, model swap and maybe something else too, can't remember.
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Also - have a search for kdau's recent script pack - it allows changing in game certain environment aspects, like fog for example.
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as for the layered fog effect - I've seen something like this while ago in a Beauty Contest Mission (that was a small FM by Nameless Voice, I believe with word 'graveyard' in the name). I can't remember thoughh if that fog was textured or not. But it had couple of layers to give some depth.
spiderman92 on 25/10/2013 at 12:55
Quote:
What I meant was to rotate entire object. There is a system in Dark Engine called Tweq,
yea , found it , its enough to make a good fog emulation
this is my personal contribute :) themodern game use this way to emulate fog ,and other wheater effect , Assassin's Creed also use Emitters
(
http://www.youtube.com/watch?v=gCC-6wfH_Go)