FireMage on 27/10/2013 at 18:35
Quote Posted by ZylonBane
Not sure what you mean by "test".
Quote Posted by LarryG
I think that what is meant by
test is the process of experimenting with the possible parameter settings, parameter by parameter, singly and in combination, to see what the actual results are like in-game.
Quote Posted by PinkDot
I think some visual explanations of the new mtl commands wouldn't harm. Some people think and see in programming languages, others require some example images/videos to visualize.
Also I remember playing with water shader a year ago. There must be some different way the water shader is treated, as I could not achieve anything I intended. So some sort of testing done by a person or two would be very helpful for the community, so others don't have to spend days on discovering certain things.
Larry, Pink: You got it! :thumb:
It was what I mean by test!
To create something VERY accurate. Combinaisons to avoid, things that arn't perfect, amazing renders that you can get by mixing some functions etc.
Mmmm...I'm surely wrong, but I'm starting to think that Zylon is maybe a guy from the Newdark team...:cheeky:
Seeing how he's defending the way how mtl files work, we could think that he made it...And it is understandable...:thumb:
But I'm surely wrong...Maybe you have just already understood everything about it, then explain us! ;)
gigagooga on 27/10/2013 at 18:47
YES!
This is excactly something i want descriptive and comprehensive tutorial about!
Renzatic on 27/10/2013 at 19:13
Quote Posted by PinkDot
I think some visual explanations of the new mtl commands wouldn't harm.
This is how I am. You explain something to me, and I'll get the bare gist of it, but won't truly understand it until I can see it the explanation in action. I'll always prefer video tutorials or written tutorials with tons of step by step pictures over pure text.
For example, the various blend modes you can work with in the material files. An explanation that "it combines the colors of texture A with texture B in this fashion" will only take me so far. Give me that explanation with a picture next to it, and I've got it 100%. Most of my time spent playing with the .mtl files was all trial and error because the tutorials provided with NewDark were so dry and...for lack of a better word...programmery. Unfortunately for me, that's not how I best absorb information. I need my pretty, shiny pictures.
Tell you what. I've got Thief 2 and Dromed about 90% working inside of Linux. If I can get everything running smoothly (and I'm
pretty sure I can), I'll be willing to help write a tutorial.
FireMage on 27/10/2013 at 20:15
Because, and I think that a few dudes has already guessed that, I'll do some tutorials in that matter.
I must tell you that I have nothing to do a high quality video. I have camstudio and must record in a low quality video if I want to avoid some problems with the image and the sound... (not enough money for frapps), and a bit too lazy to write commented and illustrated pdf...:sweat:
I think that I'll do something confortable to you AND me: I'll do a kind of nuthouse, a mission just to visit and see the mtl used and the effect.
A bit as Daraan has done to show his wonderful trees. But I won't show trees, but textures and readables to have some comment, and see the code. :)
What do you think about it?
Renzatic on 27/10/2013 at 20:25
Quote Posted by FireMage
What do you think about it?
The mission idea would be great. It'd be a nice, clearcut expansion to the effects mission that came with NewDark, and would all but nix the need for a video. A video would be a little overkill for a project like this anyway.
But you'd still want something you can reference from outside the engine. For that, you'd need a commented and illustrated .PDF file.
Getting them both to work together would be the best bet. You'd have the .PDF tutorial explaining the basic things, such as how your blend modes work, animations, and whatnot, along with pictures and diagrams showing how they all come together. Then for a live, ingame example, it could point towards certain rooms in the mission.
LarryG on 27/10/2013 at 20:32
Quote Posted by FireMage
Mmmm...I'm surely wrong, but I'm starting to think that Zylon is maybe a guy from the Newdark team...:cheeky:
Seeing how he's defending the way how mtl files work, we could think that he made it...And it is understandable...:thumb:
But I'm surely wrong...Maybe you have just already understood everything about it, then explain us! ;)
Nah. I think ZB is just being ZB: sharp witted and sharp tongued. As per usual, he leaves the rest of us in the dust when it comes to things related to textures. Occasionally he can be teased into sharing his knowledge in this forum, but usually he is content to just snipe from the back of the room at those who try to do something positive.
More power to you Firemage! You may not know as much as ZB about it yet, but I'll bet that whatever you do will help the rest of us more than the nothing that ZB seems willing to do.
FireMage on 27/10/2013 at 21:05
Quote Posted by Renzatic
The mission idea would be great. It'd be a nice, clearcut expansion to the effects mission that came with NewDark, and would all but nix the need for a video. A video would be a little overkill for a project like this anyway.
But you'd still want something you can reference from outside the engine. For that, you'd need a commented and illustrated .PDF file.
Getting them both to work together would be the best bet. You'd have the .PDF tutorial explaining the basic things, such as how your blend modes work, animations, and whatnot, along with pictures and diagrams showing how they all come together. Then for a live, ingame example, it could point towards certain rooms in the mission.
Don't worry dude, I know how that work! XD
I think it is just that I'm a bit traumatized with PDF because it is the extension I must use to send my reports in my studies...
Writting how the HTML and CSS languages work, what that command do and a screenshot to show the code, and the final renderer...
Actually if you ask for me a PDF for mtl, I'll do EXACTELY that I'm doing for my reports! I'm fed up with these damned reports!:laff:
Dromed is so fun!
Okay, 1 point for the PDF file: you cannot write your code while playing... :/
So, let's do this.
I'll take a basic texture and make many versions of it.
Let's start this amazing adventure tonite! :)
Jojo is testing.
Renzatic on 27/10/2013 at 21:44
Quote Posted by FireMage
So, let's do this.
I'll take a basic texture and make many versions of it.
Let's start this amazing adventure tonite! :)
I've already started making textures that'll blend together and changes colors, so I'm ahead of you there. :thumb:
Once I get everything working right in Wine (and I'm just about there), I'll start banging out a tutorial with tons of nice pictures and flow charts.
FireMage on 27/10/2013 at 22:49
Good! :)
So, that will be faster!
I have already created the mission and test a few things.
I can already say that many commands don't work with objs and meshes. Or if they work on, don't use it alone or at all because there is no difference with a texture without mtl files.
Renzatic on 28/10/2013 at 01:53
I've still got one big problem that needs fixing before I can say I'll join in 100%, but I'm close. I might be a day or so behind, though.