Unna Oertdottir on 28/10/2017 at 07:19
1. Always save as cow. Saving as mis+gam isn't clever
2. In DromEd press F5. Archetypes-->Textures. Search for the new texture and put it in it's folder (stone, wood...). Save as cow again.
If you don't do step 2, the texture might get redirected to the missing folder. Next time after complete processing/purging the missing objects, the texture is in the trash bin and gone.
Derspegn on 28/10/2017 at 08:02
Quote Posted by Unna Oertdottir
1. Always save as cow. Saving as mis+gam isn't clever
2. In DromEd press F5. Archetypes-->Textures. Search for the new texture and put it in it's folder (stone, wood...). Save as cow again.
If you don't do step 2, the texture might get redirected to the missing folder. Next time after complete processing/purging the missing objects, the texture is in the trash bin and gone.
I can research this later, but while I see your comment, how does saving as a .cow eventually lead to stable .mis and .gam files? Not too long ago I had trouble loading a .mis with a .gam, went back to the previous .mis, saved it as .cow, then resaved a .mis and .gam, and had no further trouble.
Unna Oertdottir on 28/10/2017 at 09:05
Quote Posted by Derspegn
how does saving as a .cow eventually lead to stable .mis and .gam files?
An author is working on the archetypes (adding new textures, metaproperties...whatnot) now and then and
might forget about it. They always forget about it, that's the problem. If you save as cow, you don't need to think about saving different files all the time. Everything is in a single file. Don't care about mis and gam until it's time for testing/releasing the mission. That's good.
Yandros on 28/10/2017 at 12:41
I agree 100% on that. Use nothing but cow files until you're packaging for release to testers or the public.
trefoilknot on 28/10/2017 at 12:47
Will do that moving forward, but not sure it will help in my current predicament. The hierarchy remains entirely intact. It's just the texture placements (not their properties) that are lost. And I'm pretty sure the texture placements are stored in the .mis.
Unna Oertdottir on 28/10/2017 at 13:20
Do you have custom textures with the same name?
Do you have a missing folder in the hierarchy? Then type
purge_missing_objs
and reload the texture families.
I could take a look at this if you upload it somewhere.