nightchild on 7/5/2024 at 08:42
Quote Posted by Snake
I am glad you enjoyed the mission!
Regarding
the Keeper statue in the room next to the statue heads puzzle, there is no secret here. The whispering is just to add some ambience there and maybe suggest it's an area for Keepers to meet and reflect. I can give you a hint to the last two secrets if you like. One of them I can guess as it's the most difficult to find.
Hmmm, thought so about the statue...
I have
the inn and the church's catacombs from the first area, in the compound 2 places with gems (if I remember correct) the statue above the rafters, the hole in astronomy room, also, the gas arrow on church roof. Is in the seers room only those 2 coins? any hint would be welcome. Thanks again for this lovely mission. I was astonished and smiling when I emerged from the canal and saw the courtyard...I thought..."no way"...lol !
Correction,
one place with gems, the other secret must have been the gambling closet
Snake on 7/5/2024 at 09:13
Ok you actually found the secret I thought was most difficult - the gas arrow!
It looks like there are 2 or 3 then you may have missed:
I am guessing you already got this as it's quite out in the open and maybe you forgot to mention it but in the starting area, there is an open window opposite the inn. There is a secret in that room.
When you enter the restricted library, just beyond the blue flame there is a passage to the right which has a small room with a desk and some bookshelves. Search this area.
I think those are the two you are missing but let me know if not!
nightchild on 7/5/2024 at 09:59
You are right...I have been to the room with the round tiled eyes...so if they are 9 and I am missing 2, the one is for sure the second you mentioned and the other.... might be that I if there's something in the inn and I never found it, probably read about it in the thread and confused it with the one opposite the inn...I will cheat my way back to the starting area to check again :)
Snake on 7/5/2024 at 10:27
There is a secret in the inn... check the room upstairs with the patrolling innkeeper!
nightchild on 7/5/2024 at 11:21
I will go and die when I return home to see how many I am actually missing, as I do also have the one you just mentioned...oh, well....
Snake on 7/5/2024 at 12:12
Oh I think I might know the other one.
The “secret” in astronomy is not actually a secret. I felt the frobbing of the telescope was too telegraphed to count as a secret. It's also hinted at in the scriptorium. There is however a secret on the other side of that, in the small room next to astronomy. The secret kind of shares the same space but only counts from the other room, not astronomy.
nightchild on 7/5/2024 at 18:05
Quote Posted by Snake
Oh I think I might know the other one.
The “secret” in astronomy is not actually a secret. I felt the frobbing of the telescope was too telegraphed to count as a secret. It's also hinted at in the scriptorium. There is however a secret on the other side of that, in the small room next to astronomy. The secret kind of shares the same space but only counts from the other room, not astronomy. Found them!!!!
innkeeper and restricted library thank you so much!!!
Samantha1 on 24/5/2024 at 19:53
I finally got to play one of the new fanmissions released this year and I fully enjoyed it! It gives back the original thief feeling & I just love keeper missions! Really great :thumb:
Kerrle on 7/6/2024 at 23:18
Yeah, I also had an issue with the heads. After a couple dozen reloads there seems to be a specific angle I have to activate them from or they don't move properly and then become unfrobbable.
But I did eventually get it and very much liked the rest of the mission. It was a clever way to revisit a familiar place
Snake on 8/6/2024 at 10:09
Quote Posted by Hanover Aldercash
I had a bug with the statue heads on v1.2.
Verderosa was completely unfrobbable and Modrian became so after frobbing him once. But loading a save fixed it.
I spent some time investigating this bug and I think I've figured out what's going on. The script working in the background on the statue heads prevents them from being frobbed while they are rotating (this is a fix for a previous bug to prevent spam frobbing of the heads which throws the puzzle out of synch). The way the script works is that it disables frobbing until the head rotation has completed and this sends a signal back which makes the head frobbable again after completion of the rotation. If this rotation action is interrupted at the very beginning e.g. by exiting the game for any reason (by going into the menu or map/objectives and in one case I bugged it by quicksaving) then the rotation action doesn't begin and the script never gets the signal to make the head frobbable again.
I think this is a bug I can live with as even though it has been reported by two players here, I feel its occurrence should be very rare as in order for it to happen, the player must exit the game almost immediately after frobbing the statue head, which is such a precise timing that it shouldn't arise in many cases. You can still exit the game in the middle of the rotation without it becoming bugged.
Secondly, this bug arises from a script which fixes a much more common and serious issue, which was the spam frobbing of the statue heads. Many players ran into that issue and it would break the puzzle. It's also a more frustrating issue as the heads remain frobbable but the solution to the puzzle isn't working. With this new bug, the player should immediately recognise that something is wrong when the heads stop frobbing and hopefully have a save they can go back to instead of wasting time trying to figure out the puzzle which will never work.
I may add this to the OP as a warning - don't go into the menu immediately after frobbing the statue heads.
Thanks for reporting the issue!