Kerrle on 8/6/2024 at 15:59
It seemed to entirely brake the puzzle for me; I only persisted because I saw others reporting being able to finish, but I was not exagerrating when I said it took dozens of reloads, and I wasn't doing anything to interrupt the movement - it just stopped on its own.
Snake on 8/6/2024 at 16:29
Quote Posted by Kerrle
It seemed to entirely brake the puzzle for me; I only persisted because I saw others reporting being able to finish, but I was not exagerrating when I said it took dozens of reloads, and I wasn't doing anything to interrupt the movement - it just stopped on its own.
I'm making a distinction here between breaking the puzzle (which would happen in v1.0 - positions of heads would not match the positions required to open the gate) and the heads just not frobbing entirely (prevents one from attempting the puzzle). Both of course are annoying and will prevent the player from proceeding.
I'd need to see a save file to understand what happened in your case but the only way I could replicate the bug was as described above. When you first encountered the heads were they frobbable? Or did you interact with them first and they became unfrobbable later? Is NVscripts in the FM folder? It should have been packed with the mission.
Snake on 8/6/2024 at 19:13
Quote Posted by Hanover Aldercash
In my case, the heads seem to become unfrobbable (but do not rotate) whenever you start frobbing them, then move away or turn before releasing the mouse button. I'm guessing this is because you have NVMetaTrap set to activate on FrobWorldBegin, while StdButton activates on FrobWorldEnd.
You're right - I did not realise moving while holding the mouse button would break it this way. I chose FrobWorldBegin instead of FrobWorldEnd as the player can still accidentally spam frob the head if FrobWorldEnd is chosen. Now I am not sure which of these options is more likely to break things. I think I might have to change it to FrobWorldEnd as the risk of someone holding the mouse button while moving is probably greater than the risk of someone clicking the heads multiple times.
Kerrle on 8/6/2024 at 19:19
That would definitely cause what I experienced; I'm recovering from a thumb injury and currently playing with a weird trackpad controller and I have gyro enabled when right click is active for more fine grain control - but that also means it's almost inevitable there will be some very fine movement while it's pressed.
Snake on 9/6/2024 at 14:33
The switch and lever both have sped up tweqs to avoid the spam frobbing, at least I thought it was working anyway. The emitter is so fast on default that speeding it up didn't make a difference. I can still quite easily spam frob the head using FrobWorldEnd. A double click will do it so both of these options are now kind of bugged.
There is a convoluted reason for the Rube Goldberg setup but basically frob proxy, which was the original solution, was way too sensitive to spam frobbing and wouldn't work with NVMetaTrap so had to work around it.
I may have to resort to my least favoured option which is that the player simply uses a switch on each pedestal to activate the heads. I always just felt that was lame but it would eliminate the ability to spam frob as the switch would be directly linked to the statue head.
JarlFrank on 3/8/2024 at 17:51
Just started playing this, and 45 minutes in I found the instructions for the head puzzle... and got stuck because I can't frob Sadrilde's head at all no matter what I try.
Snake on 3/8/2024 at 17:56
Unfortunately, the heads are currently using FrobWorldBegin which means they become unfrobbable if you either hold down the frob button or look away while frobbing. This is something I'm going to fix. The alternative is that FrobWorldEnd can result in spam frobbing which throws the puzzle out of sync. Had I known the many issues this puzzle would cause I would have omitted it. I hope you have a hard save made somewhere before you frobbed any of the heads as there will unfortunately be no way to progress without starting over otherwise.
JarlFrank on 3/8/2024 at 17:58
I don't even remember frobbing any of the heads before finding the puzzle solution, I deliberately left them alone when I entered the room.
I only keep a single hard save, and at the point I tried to frob the statue head, I guess it was already too late.
Snake on 3/8/2024 at 18:02
Ok sorry about that. I'm not sure why they aren't working without you ever frobbing them, that's a new one. Some players reported them working after reloading multiple times although I wasn't able to replicate that.
JarlFrank on 3/8/2024 at 18:32
I managed to "fix" the problem by opening the mission in Dromed and widening the doorway so I could just slip past the closed gate (deleting the gate didn't work, as my savegame still considered it to be there, so I widened the air brush of the doorway).
Not the most elegant solution, but...
Inline Image:
https://i.ibb.co/423s41Z/dump007.png