frobbin hood on 29/5/2008 at 09:55
Sorry, just not my cup of tea - More endless, featureless corridoors.
I appreciate some hard work has gone into this, but wouldn't a more compact map with more visual 'clues' to help orientate the player make for more interesting gameplay?
Of course that's easy for me to say - I'm not very experienced with dromed...:)
doug on 14/6/2008 at 12:17
has anyone got into the temple i cant find a way in, i bet the young lady from thunder bay has i found the weapons thats all i need help
Dront on 19/6/2008 at 16:00
Look for the entrance in sewers, in the south-east corner.
<Username> on 21/2/2020 at 21:25
Finished on Normal in 49 minutes with 1703 of 2353 total loot. Only for absolute completionists: 1/10.
I got some enjoyment out of the two previous Dront missions I played, The Kill for Life and Captured by Beasts. They were too very basic in design but had at least some interesting elements.
Holy Hammer, in comparison, did not do anything for me. It just feels slapped together: Large, dark areas with low detail. Long, brightly lit corridors. Whole sections copied and pasted. No sound near doors and in other areas. Most doors have to be picked, which becomes annoying after a while. Stationary enemies in rooms you have to enter and where you are forced into a fight. There seems to be no understanding of what made Thief's level design, story or gameplay fun.