gnartsch on 7/4/2013 at 10:26
Quote Posted by Shadowcrawler
I have the same issue. Does this fm not load in GL with fmsel? Is DL required instead of GL to load this fm?
GarrettLoader works fine for me as well.
If you say you get 'Running Interference', then you made a mistake and added this mission to your Thief2 FM directory.
You need to add this to your Thief1 FM directory list.
Shadowcrawler on 7/4/2013 at 14:10
Quote Posted by skacky
You should be able to to use Garrettloader but I've heard that it doesn't always work. Your best bet is FMSel, it always loads FMs correctly and you don't need to install it since it's already there with NewDark. Darkloader also works if you do the trick I posted after the post you quoted.
I put this in the folder I use for thief1/thiefgold missions.
I tried the workaround for DL using the ini file and fmsel, but still cannot get this to load, it does not show in fmsel. I tried GL with fmsel, the fm is not listed with the other T1/TG fms.
I am able to play Dark Walls with no issue using GL and fmsel. I am using Thief 1.19 New Dark and have New Dark for Thief/ThiefG installed also.
Any ideas?
MysteryMan on 7/4/2013 at 14:16
Quote Posted by gnartsch
GarrettLoader works fine for me as well.
If you say you get 'Running Interference', then you made a mistake and added this mission to your Thief2 FM directory.
You need to add this to your Thief1 FM directory list.
Also, when the interface messes up,you can expect a mess in your Thief2 directory. This goes for darkloader too. The best bet is Fm-Select for New Dark T1/TG/T2
Renault on 7/4/2013 at 17:38
FYI to all - check the original post, the author sent over some updated versions of their mission that may fix some issues people are having.
Shadowcrawler on 7/4/2013 at 19:06
got this fm to work, using the latest zip file, extracted into the fms folder used by fmsel.
Fmsel would not see this zip until after I unzipped it into the \fms used by fmsel.
Now playing it fine.
in the tomb/crypt area, hear a "monster" but do not see if. assume invisible. how to see it/kill it?
MysteryMan on 7/4/2013 at 19:17
Quote Posted by Shadowcrawler
got this fm to work, using the latest zip file, extracted into the fms folder used by fmsel.
Fmsel would not see this zip until after I unzipped it into the \fms used by fmsel.
Now playing it fine.
in the
tomb/crypt area, hear a "monster" but do not see if. assume invisible. how to see it/kill it?You can
use your ears to detect it coming, just find a suitable spot in the sepulcher to avoid it. There is no known way to destroy it.
Shadowcrawler on 7/4/2013 at 19:52
can this be opened?
I found the vial of warm blood. not sure what to do with it. found the gate for the king? in his tomb. am I supposed to get in there? playing on hard.
found a copper key. not sure if that opens the door near the spot where you drop through the ceiling or not. not yet made it back as I am trying to avoid the invisible foe
gnartsch on 7/4/2013 at 22:18
Quote Posted by Shadowcrawler
can this be opened?
I found the
vial of warm blood. not sure what to do with it. found the gate for the king? in his tomb.The
blood needs to be used
in some sort of ceremony ;)
... you are close by... and all will become clear.
InfinituS on 8/4/2013 at 15:02
Awesome mission! Just finished :thumb:
frobbin hood on 8/4/2013 at 21:32
Quote Posted by skacky
Install the FM, launch Darkloader and select the FM. It should display the FM as a T2 FM. Close Darkloader. Go to your Darkloader folder, open Darkloader.ini, search for unseen and at the line type=2, replace 2 with 1. This should give type=1. Save and close, and launch Darkloader again. :
Tried this, but it has no effect - I still get Running Interference. Where do I find FMSel?