pavlovscat on 21/5/2007 at 21:06
@Zontik
Thanks for a very enjoyable mission. It is good to see someone still making Gold missions, especially ones this good!
@Luthien
Thanks for the loot list!
Gerhard Eichberger on 26/5/2007 at 18:40
Gerhard Eichberger
1.) I can't get the key that I see through a window in the keymaster's house. How to get it? Stacking crates?
2.) How can I open that door where I lockpick very long and then it doesn't open?
3.) And I can't get to Downtown, I'm always killed by the guards. Is there another way to go there?
4.) I have read here that I should go to the basement of the house of the astroloy. I was there. When I read an info there I get a new objective. What then? Is there a need to get this new objective?
5.) When I climb up a house I come to a window from an attic where I see two chests but I can't jump into the window, it's too small. How to get there?
6.) When I climb down a chimney I can't get out into the room and always am killed by the fire in the fireplace. Am I supposed to go into this room?
7.) Where is the key for the sewer hatch in the small "garden"?
8.) Where do I get a rope arrow?
Gerhard
clearing on 28/5/2007 at 04:37
Quote Posted by Gerhard Eichberger
Gerhard Eichberger
4.) I have read here that I should go to the basement of the house of the astroloy. I was there.
You looked camvator?
You have new objective:
Get 500 to pay for the key?
Door in the keymaster's house
now open.
Zontik on 28/5/2007 at 06:26
Gerhard,
1) These keys are fake. Don't try to get them.
2) Try some later with semi-versatile key.
3) Yes, later again.
4) Go away from this house and you'll see what to do next.
5) You can get there through the balcony under your current location. Or use the sewer.
6) Try to put the fire off with water arrow. The passage to the room is too low, but it's the fireplace, not door! Sure you CAN get in.
7) See spoiler to 2).
8) Spoiler to 2) + weapon shop.
Stingm on 28/5/2007 at 16:23
Well I finaly played this mission and realy enjoyed it. The only real problem I had was the [SPOILER]flickering light switch in the kitchen. I had to run upstairs after the conversation and hit the door of the study to get the guy to come out. Then attack him and run after for the kill. The haunt went into the andromeda hotel everytime. I think their should have been a hint to hit that switch and get the guy out. It was like blind luck, and that was after coming here for help. lol[/SPOILER] ) I look forward to future missions from the author. Job well done.
Sting
Zontik on 29/5/2007 at 05:20
A hint to the "guy": a portrait in the dining room with sign "Master Builder". Look at the portrait, then look at the guy in the study. Aren't they the same?
The frobbing of flickering light is not necessary. You may read the book under the Master Builder's bed instead.
malau on 11/6/2007 at 09:08
Soemone already asked this, but the answer did not work for me....
When you have the Chapel Key (from the jail), and go back to the Hammer Church, smash the planks away, the doors are still not frobbable at all.
I did not see a lockbox, is there one ?
clearing on 12/6/2007 at 03:10
Quote Posted by malau
smash the planks away
You should smash
all the planks.
malau on 12/6/2007 at 08:07
Thanks. I will go back and have another look. Although I blasted the planks with many fire arrows (I am using the save game editor that gives you 16,000 of each type of ammo) so I thought they had all gone, but they must be tough sons of bitches :-)
Brooklyn on 13/6/2007 at 18:30
[SPOILER]throwing it around a few times until it stood lengthwise up to mantle to Lever 2. I frobbed it, heard a sound of something somewhere opening, but what? I'm in 4 hours already, and I've only just bought the Old Gate Key, by the way! [/SPOILER]
And that friggin' Post Office!
[SPOILER]The window above the door is very tight, but doable.[/SPOILER]