Nameless Voice on 30/8/2020 at 22:07
I've released two small updates to this mission, which fix some of the long-standing bugs, and also add subtitles to the infamously hard-to-understand voice acting.
The new version of the mission requires NewDark v1.27 or higher.
(These two updates were originally posted in the FM's help thread, but it occurs to me that likely few people will see them in there, so I've made a new thread.)
(
https://drive.google.com/file/d/1uf7yl9jCkr9tkU9_5qMg4iFuF3HVNxok/view?usp=sharing) Download The Affairs of Wizards, version 1.5
Changes v1.5:
* Fixed issue with player sliding down stairs.
* Tweaked mage starting position and conversation trigger, so he doesn't scare people out of entering his room.
* Added hint for lava puzzle.
* Fixed an issue where you could mantle onto thin air in some places, and then immediately fall down.
* The hidden objective is now counted as a secret in the statistics.
Changes v1.4:
* Tweaked fire key to make it less likely to get lost when falling.
* Fixed incorrect pickpocket count.
* Fixed some typos in the readables.
* Adjusted pathing around mage table.
* Fixed physics to prevent mantling into chimney breast in the dining room.
* Various minor bug fixes.
Changes v1.3:
* Added subtitles for all spoken exposition.
* Fixed thieves sometimes walking through walls.
* Fixed the drop button not working with flash bombs.
Changes v1.2:
* Updated lighting with 32-bit NewDark lightmaps.
* Adjusted location of dumb waiter key to make it more visible.
* Gave all keys more descriptive names.
* Fixed wall with incorrect physics in gallery room, and patch of floor with wrong material sound.
* The hidden objective is now optional.
* Adjusted mages to not go up to alert 2 when dousing a torch.
* Fixed timing on fire mage's reaction to torches being doused, if triggered more than once.
* Tweaked stairs to prevent accidental landing-from-jump sounds when trying to walk down them.
* Made the "Hmm" hint about the bridge easier to trigger.
* Fixed missing material sound on broken bridge.
* Fixed Vince's patrol route to make it less likely for him to get stuck walking into the mess hall table.
* Rewrote Edmund's diary to be a less silly (and to use proper spelling, as the intentionally-bad phonetic spelling is very unfair to non-native English speakers.)
* A few other minor tweaks.
The original thread for the mission is (
https://www.ttlg.com/forums/showthread.php?t=124201) here.
SuaveSteve on 1/9/2020 at 20:24
Perfect timing, was looking for a mission to replay :cheeky:
baeuchlein on 2/9/2020 at 11:50
It's been a long time since I played this mission. I think I should have an affair.:cheeky:
BR4ZIL on 12/9/2020 at 18:30
The new "guard diary" text makes less sense (and its less funny) now. The useless ring's purpose now goes unexplained too.
I think the old text was fine, i would sugest reverting back to it (fixing the broken english, if you must). It was one of the memorable funny notes about the mission and something that made it stood out.
Or just get rid of the useless brass ring, cause otherwise people who play the new version will just be confused.
Otherwise, the mission is as cool as it was before, its the kind of mission i wish a whole series was made out of it :D
pwl on 12/9/2020 at 22:34
I agree with this would be an awesome theme for more missions!! The updated version looks Fantastic!!:eek::cool: just wished it was longer.:p
Thanks
pwl
Nameless Voice on 13/9/2020 at 22:25
I changed the diary because it was making too many fourth-wall-breaking jokes at the expense of fan mission tropes, which while amusing to people who've played a lot of missions, wasn't actually a diary that a real person would have written.
I left the ring there because of two reasons - one, because it makes sense for a guard to have a cheap ring and not an expensive gold one, which also subverts that cliched FM trope, and two, because it has a unique and interesting "bug" that I intentionally didn't fix, being that it's the only item in the mission which persists through portal journeys, allowing you to drop it in one area and find it in another, revealing how the mission is put together from a technical perspective.
SuaveSteve on 14/9/2020 at 23:10
Just finished and enjoyed it.
I don't like the idea of putting new textures in for the sake of it when we have the texture mods. The mission looks like I had the EP. Nothing necessarily wrong, but taffers who like the stock resolution textures will think worse of it and taffers who want the higher resolution textures could just use the EP (and would already be doing so).
The "explosion" sprites above the lava do look very out of place, though, like little bombs going off.
I hope you work on new missions though as you have lots of potential :)
Nameless Voice on 17/9/2020 at 01:29
That mission has hardly any original resources? Considering the number of high-res custom textures in the mission, any low-res stock resource would have looked extremely out of place.
(Also, a bit weird to complain about the creator of the EP using EP textures in his own mission?)
I believe the explosions were based on actual footage of real-world lava, which does have frequent explosions across its surface (though they wouldn't look quite like that.)
SuaveSteve on 19/9/2020 at 02:33
You're right, I've forgotten the previous version and just double-checked (which I should have done before posting).
>(Also, a bit weird to complain about the creator of the EP using EP textures in his own mission?)
I didn't know you're the author.
>I believe the explosions were based on actual footage of real-world lava, which does have frequent explosions across its surface (though they wouldn't look quite like that.)
I've been looking at lava videos on YouTube but can find nothing like the comical explosions in the FM. They look like GIFs from the 90s.
Nameless Voice on 20/9/2020 at 12:31
That's because they are - they're explosion animations from System Shock 2.