oRGy on 7/11/2010 at 21:00
Looks like Garrett solved Marx's Labour Theory of Value! A value of 100 for some gold coins indicates 100 units of socially necessary labour time.
Clever.
ganac on 7/11/2010 at 21:55
Quote Posted by Alic
this cash problem is only in TDS
In the first two, the coins are the currency! They don't get fenced, Garrett keeps them! Everything else is exchanged for more coins. I dont see what is so hard to grasp about this concept
You are partially right. The coins are still given a loot value, however. But yeah, TDS really did pull it from the "maybe it is coins" to the batshit insanity that I have been feeling.
Beleg Cúthalion on 8/11/2010 at 15:19
Yeah, I've been waiting for that. :tsktsk: Which loot categories do T1&2 have? Gold/metal, gems, art, right? Even if coins have to be sold manually in TDS (could anyone make sure please?), it's basically the same system, just a bit more obvious.
ganac on 8/11/2010 at 21:06
Quote Posted by Beleg Cúthalion
Yeah, I've been waiting for that. :tsktsk: Which loot categories do T1&2 have? Gold/metal, gems, art, right? Even if coins have to be sold manually in TDS (could anyone make sure please?), it's basically the same system, just a bit more obvious.
Gold, gems and goods. And yes, coins are traded for "money".
jtr7 on 9/11/2010 at 08:19
Yeah: Gold, Gems, Goods. Metals and Art are divided between categories. A bejeweled goblet may be divided into gold and gems, for instance.
There's no trading of most items, just carry-over of the amount already tallied. Only the fiction per rare mission tells us if something is unknown until the next mission starts and it's usually a commissioned item.
In TDS, the coin stacks are listed out along with the other items when making a trade at the fences' shop. Does Dahlia at the Docks take coin stacks when she doesn't take metals?
nicked on 9/11/2010 at 13:46
I do believe I have discovered the answer to all of these questions: It's not real, it's a game. True story.
BPS on 9/11/2010 at 16:25
Maybe this "money" in thief is weight of gold from which loot is made, example:
stack of coins = 100 grams of gold
opal = equivalent of 200 grams of gold
Serpentine on 9/11/2010 at 17:00
The Wu-Tang secret.
Beleg Cúthalion on 9/11/2010 at 17:06
Rather the Ka-Ching secret I'd wager. Never wondered why every piece of loot sounds the same?
baeuchlein on 9/11/2010 at 17:13
Quote Posted by Beleg Cúthalion
I think it's even more remarkable that Garrett and other thieves can exist as thieves. Just like with pirates/assassins I think there is a lot of temptation to assume that peripheral phenomena (in society) can exist full-time.
Who knows for how long Garrett and other thieves exist just like they are? Even if Garrett the Master thief exists for, say, twenty years, we cannot be sure that this is some kind of standard. Maybe he is one of the very few thieves who dwell for more than a few years as thieves. And the others - did anyone really mention, somewhere in the Thief games, for how long other thieves have existed keeping up their "trade"?
Even today, there are some (very few) thieves and other criminals who continue to live for decades violating the law. Most other people either change their habits or go to jail one day.
Seeing that Cutty died very fast in Cragscleft, one could theorize about bad living conditions in the
Thief prisons, leading to a lot of mediocre thieves dying shortly after their first crimes. Add to that the fact that the Hammers are neither exactly known for forgiving your sins nor for having any other solution for the world's problems than their big sledgehammers (ouch!), plus some explanation for many children in the
Thief world (e.g., because there are no modern contraceptives), and you have an explanation for many short-lived thieves in the
Thief universe.