Tannar on 5/1/2013 at 01:12
It sounds like your gen.osm file. Try (
http://www.wearytaffer.com/storage/gen.zip) this one. You can rename your existing file to something like "gen_original.osm and then copy the new one into your Thief 2 folder. You may have to reinstall the FM in Darkloader or whatever loader you use.
Jah on 5/1/2013 at 14:09
Thanks. Since 1.19 came out, I've been using the FM loader that came with it. I wasn't really looking forward to killing the dogs anyway, so that wasn't a big loss. :) But is that objective supposed to be there on all difficulty levels? I thought someone said earlier in this thread that they didn't get that objective, either, but were apparently still able to finish the mission.
Nightwalker on 5/1/2013 at 17:06
You only get the objective to kill the dogs on Expert.
BlackJack16 on 15/2/2018 at 05:18
Got a strange problem... gone to see Belmont with 32 arrows / broadheads; ticked off the "give portrait..." and got the new obj to kill. I've left to do his bidding, lining up to kill the first dog and have no arrows. I think I have all other items I'd found on my foraging around town. Hoping someone can help on the missing arrows? Using ND 1.25. TIA
BlackJack16 on 2/3/2018 at 07:30
Quote Posted by BlackJack16
Got a strange problem... gone to see Belmont with
32 arrows / broadheads; ticked off the "give portrait..." and got the new obj to kill. I've left to do his bidding, lining up to kill the first dog and have no arrows. I think I have all other items I'd found on my foraging around town. Hoping someone can help on the missing arrows? Using ND 1.25. TIA
Apologies for the "bump" - hoping someone can help with this weird problem; confirming all other items
were returned
Unna Oertdottir on 2/3/2018 at 10:47
Might be an old tnhscript module with TrapDisarmPlayer not working correctly.
Replace the scripts with this one (it won't hurt to replace all the scripts). Put the scripts into the T2 main folder and delete it in FM/BlackFrog
(
http://www.mediafire.com/file/429s0fxwddbp2tr/T2-Scripts_Bundle1.1.zip)
Load an old savegame and go to Belmond.
You don't need arrows to kill the dogs, btw.
BlackJack16 on 4/3/2018 at 05:44
Quote Posted by Unna Oertdottir
Might be an old tnhscript module with TrapDisarmPlayer not working correctly.
You don't need arrows to kill the dogs, btw.
Thanks for that. I checked and am using the same versions as those in your bundle. I also tried using the ones from the Black Frog FM zip file. Still get the same result with everything returned except the arrows.
If I exit without triggering conversation with Belmont then arrows are returned. Once Belmont conversation triggered then arrows are not returned. If anyone wants to investigate, I have a save from just outside the gate, with arrows, and Belmont conversation not triggered. Just PM me.
Anyway, on with the mission... my sword skills are very bad, so I will skip this and move on to part 4.
Unna Oertdottir on 4/3/2018 at 09:45
Looks like there's something wrong with Belmonts conversation. He's frobbing a broadhead arrow, 271 (and a apple, 272). The disarm trap won't work correctly after this.
This is an issue that the author should fix.
Just delete the objects 271 and 272 or - even better - fix the conversation.
I could set up a dml which destroys the objects on sim start. But that's just a workaround. Fixing long conversations via dml isn't easy.
@BlackJack16: Please don't delete the savegames for now.
BlackJack16 on 4/3/2018 at 22:34
Quote Posted by Unna Oertdottir
Looks like there's something wrong with Belmonts conversation. He's frobbing a broadhead arrow, 271 (and a apple, 272). The disarm trap won't work correctly after this.
Many thanks for checking it out. I always pick up apples (often used as breadcrumb trails.... ) and if I hadn't gone searching for all the arrows too, I might not have triggered the issue. No problem with the FM issue, just one of those things. I have archived the saves.
I'm just very grateful to the Thief community for all they contribute. So many FMs to download and play, authors still building new FMs, and an active forum providing wonderful help to us who get a little lost and confused on our FM journeys.
Unna Oertdottir on 6/3/2018 at 11:24
Indeed, Belmont ist stealing from the inventory in the conversation.
Here's a dml fix. Didn't test it in the game yet. This should work, anyway.
Code:
DML1
// fix for The Black Frog mission 3: Tears and Sorrow//Belmont stealing arrows and apples//miss22.mis.dml
+ObjProp 49 "Scripts"
{
"Script 1" Trigsim
}
+Link 49 774 "ControlDevice"
{
}
+ObjProp 426 "Scripts"
{
"Script 1" Trigsim
}
+Link 49 554 "ControlDevice"
{
}
+ObjProp 774 "Scripts"
{
"Script 1" Trapdestroy
}
+Link 426 774 "ControlDevice"
{
}
+ObjProp 554 "Scripts"
{
"Script 1" Trapdestroy
}
+Link 426 774 "ControlDevice"
{
}
+Link 554 271 "ControlDevice"
{
}
+Link 774 272 "ControlDevice"
{
}
If you don't like dmls:
The arrow is in this small tower. Don't take it until you've met Belmont
(
https://ibb.co/bOfJHn)
Inline Image:
https://preview.ibb.co/dvGscn/arrow.jpg