Risquit on 25/1/2025 at 16:34
So all three of my saves seem to be after the alarm was set off. Not even by a periscope. After a few moments, I get the "damn, this wasn't supposed to happen" and mission over. Is there any way out of this besides starting over?
MeisterdiebderEchte on 26/2/2025 at 23:45
Quote Posted by Redness20
I do the mission right know and just....well that hard but seing skacky in the mission give me motivation to continue !!
Can you tell me where he is, or do you mean that he covered some voice acting? I'm not familiar with his speaking voice, although I have the "Inside at Last"-podcast episode with him on my "to watch list", haven't been able to listen to it so far.
I just finished this mission, very late to the party (first playthrough of the whole campaign, had reached mission 4 in april last year before a series of personal events led to a full-time pause until the end of january this year). It was really good albeit pretty tough considering the "style" of playing I adhere to (a mixture of ghosting/supreme ghosting, but not nearly as strict and professional as people like Klatremus do this). Looking forward to the last three missions.
bejgli on 10/4/2025 at 09:51
This mission was very difficult but so satisfying
<Username> on 7/9/2025 at 14:42
One of the best mansion missions in the Dark Engine. The graphical fidelity is on the level of a T2 mission. It is a joy to explore. The rain-soaked streets outside are highly atmospheric. The interior design is fantastic, from dark cellars below to opulent halls on the upper floors. If you manage to find your way to the roof, you are rewarded with splendid views of the cityscape.
Stats:
* Normal difficulty
* 1 hour and 42 minutes
* 2804 of 3624 total loot
* 0 hints needed
Elements I liked:
* Like the previous mission, we start in rain-soaked City streets. I love the atmosphere.
* DeWall's mansion looks lavish indeed. These is some of the most exquisite interior detail in all of Thief.
* Very nice views from the balcony adjacent to the greenhouse and from the roof of the mansion.
* I like the updated sound design of the periscopes.
* The mansion features several secret rooms that can be discovered.
* Impressive music apparatus on the first floor. The authors easily could have used a regular victrola, but they invested the time to put that contraption there.
* The servant who is scared of ghosts is moving slightly as he is sitting on the bench. This is much improved over the motionless sitting NPCs in the original game.
* Similarly, the guard lying on his bed and playing a sitar is impressive. It makes the place feel more than just a game.
* The lightning strike properly spooked me.
* I liked the custom model of the dog.
* Candles can be extinguished.
Could be improved:
* Too many books that can be read. Similar to the previous mission, this many felt indulgent.
* I saw a guard attempt to sit down on a chair. He performed the sitting down motion about one meter away from the chair, then his body teleported onto the chair.
Other observations:
* Palmer/Garrett, Ramirez, Lord Bafford, and Lord Gervaisius are mentioned.
* Rocksbourg, Zealot's Hollow and Craggenmense from Ascend the Dim Valley are mentioned.
* First City Bank and Trust is mentioned as a building ahead of its time.
* Among DeWall's possessions is a scroll about putting your thoughts into a box and tossing it away. It is same lines originally spoken by Terri Brosius in an audio recording in T3's Wieldstrom Museum.