Volitions Advocate on 7/10/2011 at 07:00
Max kind of has the Sam Fischer disease of looking completely different in every new game that comes out, doesn't he? I guess that's part of letting a character mature across multiple generations of graphics tech.
gunsmoke on 7/10/2011 at 15:31
I am just glad they got rid of that terrrible constipated Max skin from the first game. 2 is still my fave PC 3rd Person Shooter.
sNeaksieGarrett on 7/10/2011 at 15:53
LOL
I never thought of him as being constipated before. I liked the face they based max off of in the first game.
The reason it changed from 1 to 2 was because the actor used for 1 went off to write instead since 2 had a bigger budget and they were able to get someone else to model for Payne. (That's what I read anyway.)
zajazd on 7/10/2011 at 19:00
Quote Posted by gunsmoke
2 is still my fave and the best PC 3rd Person Shooter evar alongside 1.
^^
Pemptus on 12/10/2011 at 15:39
Uh, what were they going to say in a public interview? "We hate Rockstar for ruining our baby"?
henke on 12/10/2011 at 15:46
The way Sam Lake describes Max in this one makes me think of Chow Yun-Fat's character in "A Better Tomorrow". Like everyone else I'm not gonna be convinced that this game is being done right until I actually get to play it, but for the first time since it was announced I am starting to be a bit cautiously optimistic about it. :)
sNeaksieGarrett on 12/10/2011 at 16:08
Well of course not pemptus, but the one guy being interviewed seemed sincere enough to me. (Not same lake, the other dude.)
henke on 18/11/2011 at 07:25
Seriously, there's some really cool tech at work here. I think even if the story turns out to be shit(which I don't think it will) it's still gonna be a solid third person shooter.
<param name="movie" value="http://www.youtube.com/v/p3KK0Z-rzlw?version=3&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/p3KK0Z-rzlw?version=3&hl=en_GB" type="application/x-shockwave-flash" width="700" height="420" allowscriptaccess="always" allowfullscreen="true"></embed>
Sulphur on 18/11/2011 at 09:19
Impressive use of Euphoria there. But allow me to nitpick the aesthetic a little (because I've got nothing better to do right now, so either put up or shut up :p).
As far as I'm concerned, Max Payne's aesthetic draw wasn't just the noir-ish undertones, it was the unity between art design and technology. The baked radiosity in the environments for the first two games meant smooth, natural lighting everywhere you went. The low contrast colour schemes kept aliasing to a minimum, and even then AA smoothed out all the creases. Texture resolution for both games was pretty good and consistent throughout; the first Max Payne was notable on the PC for being meticulous in its construction and use of quality texture maps which really stood out at the time because of how the lighting was done, and it still ran as smooth as silk. MP2 refined that a bit, and retained the tight coding. Playing both today, you can still feel that, you know, that sort of glossy sheen over the entire experience?
MP3, on the other hand, looks good, but immediately strikes me as raw and roughshod because of the chunky normal maps on its characters along with the harsh lighting, jerky frame rate and large number of jaggies thanks to the high-contrast colour palette and obvious lack of AA. I've just come away from a really irritating mission in GTA IV, and I'm pretty sure it's the same engine retooled for a more linear game. Engine re-use is okay, of course, but it doesn't look like it's terribly optimised even now with what should be a less-demanding, linear sequence of levels.