henke on 28/3/2012 at 18:22
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They've solved the question of how to implement bullettime in a multiplayer game by only having the slo-mo affect the players who are within view of each other. This means that for other players, of somewhere else in the level, time will continue moving at normal speed. It's not realistic, but it might just work gameplaywise.
SubJeff on 28/3/2012 at 18:33
So if I turn on BT the guys in front of me slow down and are impaired whilst I can aim freely even though I'm also slowed down, but enemies not in my LOS can move at normal speed and just tag me?
Or do they slow as soon as they can see me? And what about people who can see them but not me? Like my team mates that I'm slowing them down for?
This is so open to manipulative abuse, whichever way they do it, unless everyone slows. Which would be ridiculous. I can't see it working?
Thirith on 28/3/2012 at 18:47
I doubt they would've announced it without at least an alpha test to see whether it can be made to work. Not that I can imagine *how* it can work right now, but I doubt they'd announce such an idea without being able to back it up with something that isn't fundamentally broken.
Ironpants on 28/3/2012 at 20:49
Functional slowmo in multiplayer is nothing new. Look up The Specialists, a Half-Life mod with perfect LOS slowmo implementation. It's been done before, and it kicks ass.
Quote Posted by Subjective Effect
So if I turn on BT the guys in front of me slow down and are impaired whilst I can aim freely even though I'm also slowed down, but enemies not in my LOS can move at normal speed
Yes.
Quote Posted by Subjective Effect
and just tag me?
No.
Quote Posted by Subjective Effect
Or do they slow as soon as they can see me?
Yes.
Quote Posted by Subjective Effect
And what about people who can see them but not me? Like my team mates that I'm slowing them down for?
They slow down too.
Granted these answers are from experience with The Specialists, but the Max Payne 3 team would be insane to not copy The Specialists slowmo mechanic verbatim. I can only recall one instance in roughly 6 years of playing that mod where I was able to shoot at someone who was affected by slowmo when I was not. I'd still be playing if there were any populated servers which aren't running The Lobby 24/7 when there are so many
good maps to play.
sNeaksieGarrett on 29/3/2012 at 01:07
There are still people that play from time to time and are not on lobby 24/7 as you put it. (I mean regular DM too, not the roleplay bullshit servers.) You beat me to the punch, cause I was thinking about The Specialists too.
I thought it slowed down for everyone in that mod though.
henke on 23/4/2012 at 18:34
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The official TV commercial, soundtracked by what sounds like a Health-song, and which, upon further investigation, turns out to indeed be a Health-song.
sNeaksieGarrett on 2/5/2012 at 14:43
(
http://www.pcgamer.com/2012/05/02/max-payne-3s-rockstar-pass-dlc-baldly-goes/) Max Payne 3 DLC already announced
I like the idea of DLC but when it's planned out like this it feels like it should have already been in the game to begin with. I don't know, I'll just pass on the DLC I guess. Hopefully the base multiplayer is fun enough that the DLC isn't really needed.
mothra on 2/5/2012 at 17:02
looks like the usual garbage DLC except the coop-thingy. that could be nice.