nightshifter on 29/11/2007 at 00:36
funny how perspective on music can be so different...
I'm a musician and I love music ( my daily shot of vitamine M ) but I think I would never release a mission with music as an ambient.
to be honest I dislike music playing throughout a mission, it distracts me from the gameplay. ( probably my fault, can't help it but I allways are analysing music when I hear it...)
I do think missions need good ambients but those should be to create tension, give certain moods in specific areas.
but I think it is a good thing that fm-authors can choose theirselfs if they add music to their missions.
about the copyright isiue...
for myself I don't think it is that a big deal...
there is no intention that fm authors will make profit out of it.
I do think it can be seen as a free promotion. furthermore if you use music you will have to downsample it to get it in the right format for thief. and I don't think anybody who likes the music and want a copy of it would rip it from your mission and use it.( because of the low fi )
and ofcourse the fm author will have the credits in the readme...
so the interested fm-player can get the info and go out and buy the song...
but back to topic...
let's talk about the box...:D
denizen23 on 29/11/2007 at 02:01
Come on people... the ledge wasn't really that hard....
I mean, 500 missions later, and you still can't do this?
I managed to walk it after like, 2 tries and I'm not even that good.
Consider this: the more perpendicular (to the wall) you push, the skinnier the ledge can be without a fall.
There are so few difficult puzzles/missions around, thank God for this one!
Dafydd on 30/11/2007 at 09:43
Did anybody find the other secret (besides the key)?
That's all I'm missing, then I'm good to go...
Edit: Oh, that's weird... I got the other secret -- but I don't know what it was!
Dafydd
Esme on 30/11/2007 at 11:27
Dafydd: as I remember the secrets are the key and the hidden loot in the usurers office
Dia on 30/11/2007 at 13:00
Great FM ghost! Good architecture & graphics, & the thieves were super-alert; always a welcome challenge! I'm definitely looking forward to your next FM.
Now for a bit of constructive criticism. You've gotten enough complaints about that damned ledge, so I won't continue to beat that dead horse. But the lockpicking was way too tedious; after all these years the novelty has pretty much worn off and a lot of us have a tendency to grind our teeth if it takes more than one try to pick open a lock. The exceptions would be when you have to do some lockpicking while dodging guards, of course. Please don't take any criticism personally, ghost; and don't let it prevent you from continuing to create FMs. You've really got potential!
Overall it really was a great little mission, especially for a first attempt. Thanks for your hard work and to all who contributed. Keep up the good work! :thumb:
ghost_in_the_shell on 30/11/2007 at 17:05
Quote Posted by cardia1
No Ghost, i will never release a mission without a music from a professional musician:nono:
Music is everything in a mission:)
I agree that the music is important. Everything which can create mood in the mission is worth working on it.
It's our choice to use some music or not, this time I used professional musicians' works, next time I want to try find some other way, that's all :)
Quote Posted by nightshifter
I'm a musician and I love music ( my daily shot of vitamine M ) but I think I would never release a mission with music as an ambient.
to be honest I dislike music playing throughout a mission, it distracts me from the gameplay. ( probably my fault, can't help it but I allways are analysing music when I hear it...)
I think I can imagine what you mean. I have difficulties reading books or learning something while music plays around. It often wins and focuses my concentration on itself.
Quote Posted by nightshifter
about the copyright isiue...
for myself I don't think it is that a big deal...
there is no intention that fm authors will make profit out of it.
I do think it can be seen as a free promotion. furthermore if you use music you will have to downsample it to get it in the right format for thief. and I don't think anybody who likes the music and want a copy of it would rip it from your mission and use it.( because of the low fi )
All this arguments were considered by me before releasing The Box. Finally I did what I did. I agree that it's probably not a big deal. I don't know how many FM's contains music of professionals, I know some that do, but I also know that some people prepares music for the mission just like any other part of work on FM (correct me if I'm wrong). I'm not a musician so it will be difficult for me to do that, but at least I want to find some other way than using somebody's else work without permission. My thought is that for example I won't be happy if somebody will use some part of The Box to create his own mission without asking me. Even if he don't get any profits from it...
I think this is quite complicated topic.
But you are right nightshifter: let's talk about The Box :cool:
Quote Posted by phil237
I had some difficulty to enter the basement of the property via the small window, it should be slightly bigger.
I confirm that issue. Next time I will try to be more cautious in after-betatest fixing stage. I wanted to modify it, but I forgot.
Quote Posted by Dia
But the lockpicking was way too tedious; after all these years the novelty has pretty much worn off and a lot of us have a tendency to grind our teeth if it takes more than one try to pick open a lock. The exceptions would be when you have to do some lockpicking while dodging guards, of course. Please don't take any criticism personally, ghost; and don't let it prevent you from continuing to create FMs. You've really got potential!
Lockpicking: it was reported by some testers that lockpicking in some places takes too long. I shortened the time on some locks, but of course it might still be annoing for some players.
Don't be affraid Dia - I do not take it personally, in fact I'm happy of any comments about the mission. Constructive criticism is always welcome :thumb: All opinions about the mission helps me a lot, and the positive ones increases my will to work more on second part. It will take much time anyway.
nickie on 30/11/2007 at 17:56
Well, I think those people should be honoured to have their music in your fm (:D ) and there's at least one person who's heard of them now who hadn't before so you're doing a service there I reckon. So I did a google. Reading Yoko Kanno's bio, I assume that's where you got your name ghost_in_the_shell?
Back to The Box. The 'famous ledge' is a doddle once you have the right spot which I can now get every time and no need for inching along - running along works fine too.
Dia on 30/11/2007 at 20:53
Yeah, once I got the hang of it, it wasn't as hard. What worked for me was to run at the ledge from an angle and continue looking up til I reached the wooden loft doors. Worked every time after that. Still, I wouldn't want to have to overcome an obstacle like that in every FM; it was getting a tad frustrating for awhile there.
redleaf on 1/12/2007 at 05:29
Thanks ghost! I just finished this sweet little mission. Found the optional bonus almost right away, but had 1/2 hour's worth of saving and reloading to conquer the ledge :sweat: My only complaint (other than the ledge you made for skinny butts only): It should be bigger! ;)
ghost_in_the_shell on 1/12/2007 at 17:04
Quote Posted by nickie
Reading Yoko Kanno's bio, I assume that's where you got your name ghost_in_the_shell?
To be precise: Yoko Kano made music for the anime serie "Ghost in the Shell: Stand Alone Complex" which's origins are in the earlier film "Ghost in the Shell" by Mamoru Oshii (adaptation of Masamune Shirow's manga). I like this film very much and I took the name directly from this film's title. But, of course you are right in general, because my interest in the film led me to listen Yoko Kano's music for TV series later, so it's all connected :thumb:
Quote Posted by redleaf
My only complaint (other than the ledge you made for skinny butts only): It should be bigger! ;)
I promise that the second part will be much bigger. At least that's my plan. I hope to include many objectives and large area to explore this time :)