Ermana on 31/12/2007 at 13:00
Very beautiful mission, if it would be released for contest I would vote for it in best use of space and architecture categories :thumb:
A lot of interesting built places in city section and nice ambient.
I can't wait to see your new mission :)
ghost_in_the_shell on 1/1/2008 at 16:46
Thanks for opinions about the mission. I spent much time (in fact probably even more than I could afford) last 2 weeks working on second mission. I hope it will be worth waiting to play it. And I optimistically believe that it can be finished this year :erg:
What I can say about the next part is that the plaing area will be much larger than in The Box and that I try to create more replayable mission than The Box is and include much gameplay. I hope I will succeed on that :)
Hey, and I want also thank to people who rated my mission at The Circle. It's another way of knowing that somebody noticed the mission enough to bother with voting.
baeuchlein on 13/2/2008 at 18:45
Nice mission. Hated the ledge, liked the rest.:thumb:
ghost_in_the_shell on 11/3/2008 at 22:40
Oh my... Just a question: did anyone noticed that guards in my tiny mission relights doused torches and also performs some actions when they notice open doors?
Because if no one noticed then why bother with things like that? :p
Sorry for bumping the thread just to show my low attitude to dromeding today, my work on the continuation of The Box freezed several days ago, I hope it's just a need of some break from building it... :sweat:
nickie on 12/3/2008 at 09:10
Unfortunately I don't leave them awake long enough to find out.
I hope you're dromedding blip passes soon. I really enjoyed the Box very much indeed and have been looking forward to the next.
NAC on 1/7/2008 at 18:22
I can't believe I missed this GREAT little mission when it first
came out.:confused: Such fun. :thumb:
And yes...I did notice that a guard relit the torches!!!....much to
my surprise and chagrin.:tsktsk: Since I bj only, I like to save
my water arrows for important places. I doused the 2 torches by
the locked double door TWICE.....and he relit them TWICE.:nono:
So I had to reload , and take him out !!:rolleyes:
Love the story and all the details.
Thank you.........hope you are working on part 2.:thumb:
ghost_in_the_shell on 2/7/2008 at 10:28
I'm glad that guards' behaviour adds some fun to the gameplay. I tried to make this small mission interesting and not too easy, that's why I bothered to improve guards' behaviour. I'm not very experienced player so it's sometimes difficult to judge what will be fun for other players, I'm happy that the mission is enjoyable :)
My work on part 2 was quite advanced (more than 50% of architecture done, much larger area than in The Box), but is now suspended due to RL causes and my effort to prepare the missions for the CTE contest (which becomes less and less doable due to RL events :( ).
So not soon it will be finished I'm affraid :erm:
PotatoGuy on 4/7/2010 at 17:06
Recently replayed this little nice mission, I loved how the music made the atmosphere, and all the little touches (like how the thief turns the camera off in his angry way. Any news on the sequel?
Dawggon on 5/7/2010 at 18:11
Very interesting little mission. Yes, I noticed the guard's reaction to doors I had left open, and to lights. I liked their interaction. The ledge was the tricky part. I found if I sunk a rope arrow into the stair landing, not the post, and jumped to the ledge from the rope making sure to hug the wall, I could make it to the wooden shutters. I found all the secrets, and was short $50. I played on Hard.
Thank you, ghost- - -
ghost_in_the_shell on 9/7/2010 at 00:15
Quote Posted by Dawggon
I found all the secrets, and was short $50. I played on Hard.
Maybe it's a piece of loot located near the starting point, its worth 50 gold and it can't be seen or taken
from the street level.
So hint for that piece of loot is:
try to climb on something and then look around ;)
Quote Posted by PotatoGuy
Any news on the sequel?
I'm realy sorry but there is nothing new to say about the work on the sequel :( Currently I don't work in Dromed at all and can't predict when it will change.