Mahoney on 9/6/2006 at 15:41
Since D/Ling these excellent FM's I have the same feeling. I'm gonna play Deus Ex IW first though. I want to concentrate fully on Gazza.
~s:a:n:i:t:y~ on 9/6/2006 at 16:11
God! My math skills seem to vanish the day I graduated from school :erm:
[SPOILER]I can't figure how to number those statues! Should I include those who's names are not on the list? Shouldn't? I tried both. I tried different directions of counting.... Damn vault won't open!:)[/SPOILER]
~s:a:n:i:t:y~ on 9/6/2006 at 19:56
Quote Posted by elkston
Okay, did some testing and it confirmed what I was suspecting. If you enter G&P before you complete the "Return the Widow's Posessions" objective, the item (Toy Soldier) you are supposed to give her dissapears.
Right before I entered G&P I had the item in my possesion. As soon as I went in there, it was gone.
Not sure if this affects everyone's game, but just to be "safe", you should do the Widow stuff before going in G&P..
Oh man, oh man, oh man!!!!! :mad:
Will have to replay it I guess... :(
glwhalen on 10/6/2006 at 02:10
Quote Posted by ~s:a:n:i:t:y~
God! My math skills seem to vanish the day I graduated from school :erm:
[SPOILER]I can't figure how to number those statues! Should I include those who's names are not on the list? Shouldn't? I tried both. I tried different directions of counting.... Damn vault won't open!:)[/SPOILER]
sanity:
Concerning those statues [SPOILER]HINT: It's not the placement or the numbering of the statues, it's something else about those statues.[/SPOILER]
A bigger hint:[SPOILER]Read the name plates on the statues.[/SPOILER]
tiger@sound.net on 10/6/2006 at 23:44
To maintain some very important sanity and needed game-enjoyment. :cool:
And to hopefully cross-over all language differences with their various usage of numbers, here are the Statue-names with their numbers for the Vault's combination: Ignatius the Fourth=4, Louisa the Eighth=8, Alfonsus the 6th=6, Konrad the V=5. (And they work in that order of 4,8,6,5.)(Btw, not every country or language bothers with Roman numerials.)
But if you are still having problems with that "working combination", then like the "disappearing toy" problem, I would start to suspect T3's "traveling inventory" of losing not only inventory items, but also our "inventory" of Objectives being lost from a simular inventory-slot overlay problem?
(And that could get technically
thick, quick, mates!) :(
But if we are
lucky, it might just boil-down to this simple principle. . .
If you have a "special item", in inventory, that leads to its own special side-objective
then simply do that side-objective,
first or risk losing that "special item" from an overlay problem during the "primary objective(s)"?
***
Ps, I really enjoy Krelleks Labyrinth, especially for its technical creativity! But it can easily have this same sort of inventory and objective overlay-problem in a heart beat, folks. :(
***
~s:a:n:i:t:y~ on 11/6/2006 at 09:46
[SPOILER]I succeeded in opening the vault - that's what I was trying to say:) [/SPOILER]
I began all over again and followed the order, so no stuff disappeared from my inventory. Everything seems to be clear...:)
The only problem I seem to have is [SPOILER]I can't find that golden mouse in the kitchen...Nothing in the place that looks more kitchen than where I am now - and there's no mouse, believe me :)[/SPOILER]
Tithian on 11/6/2006 at 10:29
Quote Posted by ~s:a:n:i:t:y~
[SPOILER]I succeeded in opening the vault - that's what I was trying to say:) [/SPOILER]
I began all over again and followed the order, so no stuff disappeared from my inventory. Everything seems to be clear...:)
The only problem I seem to have is [SPOILER]I can't find that golden mouse in the kitchen...Nothing in the place that looks more kitchen than where I am now - and there's no mouse, believe me :)[/SPOILER]
[SPOILER]It's hidden behind som crates in the corner next to the shelf[/SPOILER]
~s:a:n:i:t:y~ on 11/6/2006 at 10:48
Unfortunately....
[SPOILER]Would you see this mess I've don here! All the crates are being thrown in the center...and still no mouse....
[/SPOILER]
A bug?:erm:
tiger@sound.net on 11/6/2006 at 11:04
Quote Posted by ~s:a:n:i:t:y~
Unfortunately....
[SPOILER]Would you see this mess I've don here! All the crates are being thrown in the center...and still no mouse....
[/SPOILER]
A bug?:erm:
Well, believe it or not, I was crouching and slowly panning a totally cleared floor, while using the first-person-view and I still couldn't see the mouse.
(And then, very blindly, I finally right-clicked and grabbed that invisible little critter, out of his very dark corner or "hole" in the kitchen wall, anyway!) :thumb: